Cycle 14/Ruleset: Difference between revisions
Implement proposal **🩸 thief (🦹?)** |
Implement Proposal **free items except this time i hate nomic** |
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==Items== | ==Items== | ||
Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by | Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by an entity not specifically authorized by the Rules to own that type of item it is instead destroyed. | ||
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | ||
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===Ritual Components=== | ===Ritual Components=== | ||
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components: | Ritual Components are Items that can be owned by players, the Obelisk and the Community Storehouse. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components: | ||
*⚡Resolve | *⚡Resolve | ||