User:Veganzombeh/ObeliskCurses: Difference between revisions

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When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.


The following are Curses with their associated threshold and cost
The following are Curses with their associated cost and effect
{| class="wikitable"
{| class="wikitable"
|+
|+
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|1🩸  
|1🩸  
|A random player loses 3🕊️.
|A random player loses 3🕊️.
|-
|Curse of Moss???
|1🩸
|Select a random player. All of their 💎 are turned into 🌿.
|-
|-
|Curse of Flight  
|Curse of Flight  
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|Curse of Unease  
|Curse of Unease  
|2🩸
|2🩸
|All players lose 1🧠
|All players lose 1🕊️.
|-
|-
|Curse of Futility  
|Curse of Futility  
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|3🩸
|3🩸
|The Obelisk loses 1 Cut.
|The Obelisk loses 1 Cut.
|-
|Curse of the Mind
|3🩸
|Each player loses 3🧠
|-
|-
|Curse of Ruin  
|Curse of Ruin  

Revision as of 20:54, 17 July 2023

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

🕊️ Composure

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.

Add a new section entitled "Compose Self" in the "Tasks" rule:

As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.

The following conditions add or subtract dice from the above roll:

Dice Condition
+1d4 Where N is the Experience the Player has in this Task.
+1d6 If the season if Calm Spring

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor is chosen and a random curse is chosen. The curse is then applied to the contributor..

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players.

When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.

The following are Curses with their associated cost and effect

Name Cost Effect
Curse of Unease 1🩸 A random player loses 3🕊️.
Curse of Moss??? 1🩸 Select a random player. All of their 💎 are turned into 🌿.
Curse of Flight 2🩸 All Grebes aiding players are destroyed.
Curse of Unease 2🩸 All players lose 1🕊️.
Curse of Futility 2🩸 If gains are boosted, they cease to be boosted.
Curse of Snow 2🩸 The current season is set to Winter.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of Ruin 3🩸 A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed