Cycle 14/Ruleset: Difference between revisions
Veganzombeh (talk | contribs) Proposal: Sacrificial Proposals |
Veganzombeh (talk | contribs) Proposal π¦π¦π¦π¦€π¦ |
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=== Grebes === | === Grebes === | ||
On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons | On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons a π¦ to aid it, gaining 1 π¦, in addition to moving the distance as per the rules when said odd number is rolled. The Obelisk can not have more than 5 π¦. If the amount of π¦ it owns ever exceeds this amount, the extra π¦ immediately cease to exist (due to some mysterious existential force). | ||
==Items== | ==Items== | ||
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*π©ΈBlood of Stone | *π©ΈBlood of Stone | ||
*β€οΈβπ₯Infernal Heart | *β€οΈβπ₯Infernal Heart | ||
Unlike other Ritual Components, β‘ cannot be traded. | *π¦ Grebes | ||
Β | |||
Unlike other Ritual Components, β‘ and π¦ cannot be traded. | |||
=== Community Storehouse === | === Community Storehouse === | ||
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=== Befriend a Grebe === | === Befriend a Grebe === | ||
As a Task, a Banished player who currently has no | As a Task, a Banished player who currently has no π¦ can attempt to get to know and befriend a π¦ in the Obelisk's possession. If the player gets at least 1 6+ on 1d10, 1 π¦ is transferred from the Obelisk to the player. Β | ||
The following conditions add or subtract dice from the above roll: | The following conditions add or subtract dice from the above roll: | ||
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=== Instructing a Grebe === | === Instructing a Grebe === | ||
A player that has a | A player that has a π¦ can attempt to have their π¦ collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects: Β | ||
* +1π for each 5+ rolled | * +1π for each 5+ rolled | ||
* +1πΏ for each 3+ rolled (this is additive with the former). | * +1πΏ for each 3+ rolled (this is additive with the former). | ||
* If the Player got 3 or more 1s on the above roll, | * If the Player got 3 or more 1s on the above roll, they lose 1 π¦. (It becomes wild and flees into the wastes.) | ||
The following conditions add or subtract dice from the above roll: | The following conditions add or subtract dice from the above roll: | ||
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=== Ritual that Destroys a Grebe === | === Ritual that Destroys a Grebe === | ||
'''Prerequisite''': | '''Prerequisite''': The Obelisk has at least 1 π¦. | ||
'''Cost''': 1β‘, 2π©Έ | '''Cost''': 1β‘, 2π©Έ | ||
'''Effect''': | '''Effect''': The Obelisk loses 1 π¦ | ||
=== Ritual that risks our survival === | === Ritual that risks our survival === | ||