Cycle 14/Ruleset: Difference between revisions

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When a person becomes a player, they gain 1⚡.
When a person becomes a player, they gain 1⚡.
Dying Experience is also tracked based on person, and is initially 0. When a player ceases to be a player, increase that person's dying experience by 1.


=== Banishment ===
=== Banishment ===
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Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. If the Task is specified as being a Recreational Task, the player also gains 3💤.
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. If the Task is specified as being a Recreational Task, the player also gains 3💤.


Each Player has an Experience value in each Task, which is initially 0. Whenever a Player is performing a Task that utilizes Experience, that Player should substitute their Experience value in that Task as appropriate. After a Player performs a Task their Experience in that Task is incremented by 1, or 2 if they have any , in which case they lose 1 .
Each Player has an Experience value in each Task, which is initially 0. Whenever a Player is performing a Task that utilizes Experience, that Player should substitute their Experience value in that Task as appropriate. After a Player performs a Task their Experience in that Task is incremented by 1, or 2 if they have any 💤, in which case they lose 1 💤.


Subsections immediately under this rule describe Tasks.
Subsections immediately under this rule describe Tasks.