User:TotallyUniqueLily/Item Location Nomic: Difference between revisions
m plural instead of possessive typo. get her ass |
implement the worst win condition of all time |
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Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal. | Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal. | ||
== Winning the game == | |||
A player wins the game if (all of the following are true): | |||
* The player's location is a Standard Proposal-Maker | |||
* That Proposal-Maker's location is ''second'' Standard Proposal-Maker | |||
* The second Proposal-Maker's location is a ''third'' Standard Proposal-Maker | |||
* None of these Proposal-Maker's are owned by the player. | |||
* Each of these Proposal-Maker's is owned by a different player. | |||
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that's 3 Proposal-Makers), and the player owns none of them, and they're all owned by different players, that player wins the game) |
Revision as of 19:50, 22 November 2023
Locations
Each player and items has a "location", which is either an item, or one of the game entities defined in sub-rules below.
Aside from items, the following are valid/possible locations:
Void
If a player's location ever cannot be reasonably determined, then it is the Void instead.
Bank
If an item's location ever cannot be reasonably determined, it is the Bank instead.
Movement
TODO: Prooobably make player movement and item movement have different terms. Pwobably call item movement "transfer"
Players can move themselves, or items they own, at any time. Doing so changes their (or their items') location to the one they "move to".
Players can move:
- Items they own, to:
- Items they own (including to itself)
- the Bank
- Themselves, to:
- Items they own
- the Void
Recursion
An item whose location is itself is known as Recursive.
Note:
A player purporting to merely "move" without specifying if they're moving themselves or an item, is moving themselves.
Items
All items are owned by players, or the Bank. If an item's owner at any point cannot be reasonably determined, it is instead owned by the Bank.
For an item to be created in [x]'s possession, is for that item to be created with [x] as it's owner.
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.
Properties
To allow unique identification of items (as well as other nefarious purposes) Each item has these properties:
Original owner
The player in whose possession this item was created, otherwise the Bank.
N
One higher than the amount of items created in the Original Owner's possession before this one. 1 for the first created item, 2 for the second, etc.
Thus, the first item created in the Bank's possession could be unambiguously called "Bank's 1"
Item list
The following are kinds of items:
Standard Proposal-Makers
TODO: good (airtight) rulestext for this (note: using items should probably not destroy-and-recreate them, since players can be inside of them and putting them in the Void would be, ehh.)
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal.
Winning the game
A player wins the game if (all of the following are true):
- The player's location is a Standard Proposal-Maker
- That Proposal-Maker's location is second Standard Proposal-Maker
- The second Proposal-Maker's location is a third Standard Proposal-Maker
- None of these Proposal-Maker's are owned by the player.
- Each of these Proposal-Maker's is owned by a different player.
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that's 3 Proposal-Makers), and the player owns none of them, and they're all owned by different players, that player wins the game)