User:Xenon dichloride/Archipelago: Difference between revisions

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The following types of tiles exist:
The following types of tiles exist:


* Grassy
* Grassy - Produces Sheep
* Forestry
* Forestry - Produces Wood
* Grainy
* Grainy - Produces Wheat
* Mountainy
* Mountainy - Produces Stone
* Clayy
* Clayy - Produces Brick
* Sandy
* Sandy
* Wet
* Wet
== Resources: ==
The following resources exist:
* Sheep
* Wood
* Wheat
* Stone
* Brick
When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone.


== Values: ==
== Values: ==
Each tile is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.
Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.
 
Every day, one player may roll two six sided dice. The result determines which tiles produce resources.
 
== Production: ==
When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile.
 
== Construction: ==
The following buildings can be constructed:
 
* Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes.
* Road - Costs 1 Wood, 1 Brick Placed on edges.
* City - Costs 2 Wheat, 3 Stone Replaces a settlement.


Every day, one player may roll two six sided dice. The result
A player can only construct buildings adjacent to their other buildings.

Revision as of 03:16, 24 November 2023

Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.

The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________.

Tiles

The following types of tiles exist:

  • Grassy - Produces Sheep
  • Forestry - Produces Wood
  • Grainy - Produces Wheat
  • Mountainy - Produces Stone
  • Clayy - Produces Brick
  • Sandy
  • Wet

Resources:

The following resources exist:

  • Sheep
  • Wood
  • Wheat
  • Stone
  • Brick

When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone.

Values:

Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.

Every day, one player may roll two six sided dice. The result determines which tiles produce resources.

Production:

When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile.

Construction:

The following buildings can be constructed:

  • Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes.
  • Road - Costs 1 Wood, 1 Brick Placed on edges.
  • City - Costs 2 Wheat, 3 Stone Replaces a settlement.

A player can only construct buildings adjacent to their other buildings.