User:Xenon dichloride/Archipelago: Difference between revisions

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The following types of tiles exist:
The following types of tiles exist:


* Grassy
* Grassy - Produces Sheep
* Forestry
* Forestry - Produces Wood
* Grainy
* Grainy - Produces Wheat
* Mountainy
* Mountainy - Produces Stone
* Clayy
* Clayy - Produces Brick
* Sandy
* Sandy
* Wet
* Wet
== Resources: ==
The following resources exist:
* Sheep
* Wood
* Wheat
* Stone
* Brick
When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone.


== Values: ==
== Values: ==
Each tile is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.
Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.
 
Every day, one player may roll two six sided dice. The result determines which tiles produce resources.
 
== Production: ==
When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile.
 
== Construction: ==
The following buildings can be constructed:
 
* Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes.
* Road - Costs 1 Wood, 1 Brick Placed on edges.
* City - Costs 2 Wheat, 3 Stone Replaces a settlement.


Every day, one player may roll two six sided dice. The result
A player can only construct buildings adjacent to their other buildings.