User:Xenon dichloride/Archipelago: Difference between revisions
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The following types of tiles exist: | The following types of tiles exist: | ||
* Grassy | * Grassy - Produces Sheep | ||
* Forestry | * Forestry - Produces Wood | ||
* Grainy | * Grainy - Produces Wheat | ||
* Mountainy | * Mountainy - Produces Stone | ||
* Clayy | * Clayy - Produces Brick | ||
* Sandy | * Sandy | ||
* Wet | * Wet | ||
== Resources: == | |||
The following resources exist: | |||
* Sheep | |||
* Wood | |||
* Wheat | |||
* Stone | |||
* Brick | |||
When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone. | |||
== Values: == | == Values: == | ||
Each tile is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement. | Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement. | ||
Every day, one player may roll two six sided dice. The result determines which tiles produce resources. | |||
== Production: == | |||
When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile. | |||
== Construction: == | |||
The following buildings can be constructed: | |||
* Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes. | |||
* Road - Costs 1 Wood, 1 Brick Placed on edges. | |||
* City - Costs 2 Wheat, 3 Stone Replaces a settlement. | |||
A player can only construct buildings adjacent to their other buildings. | |||