User:Xenon dichloride/Archipelago: Difference between revisions
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The following buildings can be constructed: | The following buildings can be constructed: | ||
* Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes. Grants 1 Victory Point (VP). | * Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick | ||
* Road - Costs 1 Wood, 1 Brick Placed on edges. | Must be connected by at least two roads two another settlement or city, placed on vertexes. Grants 1 Victory Point (VP). | ||
* City - Costs 2 Wheat, 3 Stone Replaces a settlement. Grants 2 VP. | * Road - Costs 1 Wood, 1 Brick | ||
Placed on edges. | |||
* City - Costs 2 Wheat, 3 Stone | |||
Replaces a settlement. Grants 2 VP. | |||
== Trades: == | == Trades: == |
Revision as of 03:35, 24 November 2023
Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.
The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________. Each player must select two starting locations (vertices) before performing other game actions. They place a settlement at each, then place two roads (see Construction).
Tiles
The following types of tiles exist:
- Grassy - Produces Sheep
- Forestry - Produces Wood
- Grainy - Produces Wheat
- Mountainy - Produces Stone
- Clayy - Produces Brick
- Sandy
- Wet
Resources:
The following resources exist:
- Sheep
- Wood
- Wheat
- Stone
- Brick
When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone.
Values:
Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.
Every day, one player may roll two six sided dice. The result determines which tiles produce resources.
Production:
When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile.
Construction:
Players can construct buildings at any times provided they have the resources to pay the cost. A player can only construct buildings adjacent to their other buildings. No building can be constructed on an edge or vertex of a 'Wet' tile.
The following buildings can be constructed:
- Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick
Must be connected by at least two roads two another settlement or city, placed on vertexes. Grants 1 Victory Point (VP).
- Road - Costs 1 Wood, 1 Brick
Placed on edges.
- City - Costs 2 Wheat, 3 Stone
Replaces a settlement. Grants 2 VP.
Trades:
Two players may trade resources at any time.
Seasons:
After 3 Phases have passed (a season), The Archipelago resets. The player with the highest VP gains 4 Reputation Points (RP), second 2 RP and third 1 RP.
After 9 Phases, the winner of the Cycle is the player or players with the greatest RP.
The player with the highest VP of the previous season may choose to randomly generate a new Archipelago of a size they choose, or create one. Another player must choose their starting locations before the past season winner.