User:Xenon dichloride/Dice Nomic 2: Difference between revisions

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Created page with "Dice Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set. A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so. A numbered sticker can only be added to a dice of greater or equal size than the sticker's number. Daily Roll Each player may roll any of their dice once each per day to gain points...."
 
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Dice
== Dice ==
 
Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set.
Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set.


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A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.
A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.


Daily Roll
== Regular Roll ==
 
Each player may roll any of their dice once each per phase to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
Each player may roll any of their dice once each per day to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
 
Shop


== Shop ==
Players can purchase new dice and stickers to replace the faces of their dice using points from the shop.
Players can purchase new dice and stickers to replace the faces of their dice using points from the shop.


The Shop contains the following:
The Shop contains the following:


Random number sticker (1 - 6) - 2 points
* Random number sticker (1 - 6) - 2 points
Random number sticker (1 - 20) - 8 points
* Random number sticker (1 - 20) - 8 points
Random number sticker (10 - 20) - 16 points
* Random number sticker (10 - 20) - 16 points
Reroll sticker (Select a die of equal size to reroll) - 6 points
* Reroll sticker (Select a die of equal size to reroll) - 6 points
Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
* Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
d2 - 1 point
* d2 - 1 point
d4 - 3 points
* d4 - 3 points
d6 - 6 points
* d6 - 6 points
d8 - 10 points
* d8 - 10 points
d12 - 15 points
* d12 - 15 points
d16 - 22 points
* d16 - 22 points
d20 - 30 points
* d20 - 30 points
Point Capacity


== Point Capacity ==
Players have a point capacity, which they cannot have more points than at any time. This is twice the sum of the number of faces on all of their dice.
Players have a point capacity, which they cannot have more points than at any time. This is twice the sum of the number of faces on all of their dice.


Winning
== Winning ==
The first player to have at least 100 points wins the cycle.
 
== Voting ==
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.


The first player to have at least 100 points wins the cycle.
== Natures ==


Voting
=== Trungus Amungus ===
If all of the dice you rolled roll a 3, gain a special d3 with the following stickers: 1: Null, 2: Null, 3: 9 points.


For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.
=== Feelin' 4sty ===
If you only have d4s and you roll a 4, that die is replaced with a hyper-tetrahedral die. After rolling it, a d6 is rolled and the two numbers multiplied together give the output.

Revision as of 02:39, 30 November 2023

Dice

Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set.

A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so.

A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.

Regular Roll

Each player may roll any of their dice once each per phase to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.

Shop

Players can purchase new dice and stickers to replace the faces of their dice using points from the shop.

The Shop contains the following:

  • Random number sticker (1 - 6) - 2 points
  • Random number sticker (1 - 20) - 8 points
  • Random number sticker (10 - 20) - 16 points
  • Reroll sticker (Select a die of equal size to reroll) - 6 points
  • Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
  • d2 - 1 point
  • d4 - 3 points
  • d6 - 6 points
  • d8 - 10 points
  • d12 - 15 points
  • d16 - 22 points
  • d20 - 30 points

Point Capacity

Players have a point capacity, which they cannot have more points than at any time. This is twice the sum of the number of faces on all of their dice.

Winning

The first player to have at least 100 points wins the cycle.

Voting

For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.

Natures

Trungus Amungus

If all of the dice you rolled roll a 3, gain a special d3 with the following stickers: 1: Null, 2: Null, 3: 9 points.

Feelin' 4sty

If you only have d4s and you roll a 4, that die is replaced with a hyper-tetrahedral die. After rolling it, a d6 is rolled and the two numbers multiplied together give the output.