Cycle 15/Ruleset Draft: Difference between revisions
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=== Movement === | === Movement === | ||
Every phase, as an action, | Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their "movement roll". Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls. | ||
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur: | |||
* If the player's current space only connects to one other space, then the player automatically moves to that space. | |||
* If the player's current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space. | |||
=== Choices === | === Choices === | ||