Cycle 15/Ruleset Draft: Difference between revisions

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Movement: make movement more explicit
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=== Movement ===
=== Movement ===
Every phase, as an action, a player can roll 1d10 (unless otherwise specified) by posting to #game-actions. This is how many spaces they move their player from their current space.
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their "movement roll". Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.


When moving, if there is only one connection, a player automatically takes that connection. Otherwise, they must choose to connect any space that the space connects to.
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:
* If the player's current space only connects to one other space, then the player automatically moves to that space.
* If the player's current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.


=== Choices ===
=== Choices ===