Cycle 15/Ruleset Draft: Difference between revisions
→Initialization: clarify initialization |
→Board: Reorder and clarify Spaces. |
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=== Board === | === Board === | ||
Players have a location, which is a space. | Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs. | ||
==== Spaces ==== | ==== Spaces ==== | ||
Spaces | Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board. | ||
Each space has an identifier, which is an integer. A space with identifier N can be called "Space N". | |||
Each space has a type, which is, by default, Blank. | |||
Spaces are defined by subrules of this rule. | |||
===== Blank ===== | ===== Blank ===== | ||