Cycle 15/Ruleset Draft: Difference between revisions
Promote each rule by one heading level to increase readability |
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Each space has an identifier, which is an integer. A space with identifier N can be called "Space N". | Each space has an identifier, which is an integer. A space with identifier N can be called "Space N". | ||
Each space has a type, which is, by default, Blank. | Each space has a type, which is, by default, Blank. A space with type T can be referred to as a "T space", or as part of the group of "T spaces" | ||
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll. | |||
Spaces are defined by subrules of this rule. | Spaces are defined by subrules of this rule. | ||
==== Blank ==== | ==== Blank ==== | ||
Blank spaces have no effect that occurs when a player lands on or passes through them. | |||
==== Crystal ==== | ==== Crystal ==== | ||
When a player lands on or passes through a crystal space, they gain 1 crystal. | |||
== Movement == | == Movement == | ||