Cycle 15/Ruleset: Difference between revisions

Added popular rules from Phase I.
Fixed order of sub-rules under Board.
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"Crystal" is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.
"Crystal" is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.


=== Boulder Trap ===
==== Boulder Trap ====
“Boulder Trap” is a type of space. Each Boulder Trap space has a list of spaces called its Boulder Path, and a space called its Safe Haven. When a player lands on a Boulder Trap space, a boulder rolls through all of the spaces on its Boulder Path, causing all players on that space and any space in its Boulder Path to flee, moving them to its Safe Haven. When a player passes through a Boulder Trap space, nothing happens.
“Boulder Trap” is a type of space. Each Boulder Trap space has a list of spaces called its Boulder Path, and a space called its Safe Haven. When a player lands on a Boulder Trap space, a boulder rolls through all of the spaces on its Boulder Path, causing all players on that space and any space in its Boulder Path to flee, moving them to its Safe Haven. When a player passes through a Boulder Trap space, nothing happens.


=== Spinner ===
==== Unique Types ====
A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier).
 
==== Spinner ====
"Spinner" is a type of space. When a player lands on a spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.
"Spinner" is a type of space. When a player lands on a spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.


=== Crystal Beam ===
==== Crystal Beam ====
"Crystal Beam" is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:
"Crystal Beam" is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:


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Types of spaces can be grouped together into categories. Spaces whose types are categories have a "pseudo-type" which may be assigned to a specific element of the group (or "Blank"), or randomly by selecting a random (with the possibility of weighting, though uniformly distributed unless stated) type from within the category. When a player passes through or leaves a space with a category as its type, that player must make a random selection for its new pseudo-type. Whilst a category contains no elements, a space of that category is always pseudo-type "Blank". In the case of an ambiguous pseudo-type, any player may generate a random pseudo-type for that space. If a player creates a space with a category as its type or modifies a space's type to be a category, they must as part of that action generate that space's pseudo-type randomly.
Types of spaces can be grouped together into categories. Spaces whose types are categories have a "pseudo-type" which may be assigned to a specific element of the group (or "Blank"), or randomly by selecting a random (with the possibility of weighting, though uniformly distributed unless stated) type from within the category. When a player passes through or leaves a space with a category as its type, that player must make a random selection for its new pseudo-type. Whilst a category contains no elements, a space of that category is always pseudo-type "Blank". In the case of an ambiguous pseudo-type, any player may generate a random pseudo-type for that space. If a player creates a space with a category as its type or modifies a space's type to be a category, they must as part of that action generate that space's pseudo-type randomly.


=== Treasure ===
==== Treasure ====
"Treasure" is a category of spaces containing "Crystal".
"Treasure" is a category of spaces containing "Crystal".


=== Hazard ===
==== Hazard ====
"Hazard" is a category of spaces.
"Hazard" is a category of spaces.
=== Unique Types ===
A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier).


=== Wheel Rotation ===
=== Wheel Rotation ===