Cycle 15/Ruleset: Difference between revisions

Fixed order of sub-rules under Board.
Popular Phase II proposals join the battle!
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A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.
A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.
When a player becomes reputable, grant them a Summoning Whistle.


== Proposals ==
== Proposals ==
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When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.
=== Using Items ===
An item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item's description references "you", it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.
=== Garbage ===
Garbage effects cannot change gamestate prior to the phase in which the Garbage is used.
Each of the following are items, with their description in quotes. If the effect of one of these items cannot be determined, it instead does nothing, because it is garbage.
* Summoning Whistle "If the space the player is on is Blank, it gets covered in garbage, and thereby becomes of type Garbage Pile."
* Disembodied Arm of Teleportation "The arm drags you through spacetime directly to a random space between 1 and 100. (This is not movement.)"
* Significant Pause "You move directly to the space you are on."
* Time Bean Chili "You move again."
* Duck "YOU GET NOTHING! YOU LOSE! GOOD DAY, SIR!"
* Mysterious Ontological Hole "You swap places with the specified player. (This is not movement.)"
* Draught of Fudging "You add or subtract 1 from the specified die roll."
* Synergistic Scent-sation "You transform a crystal into 2 random items."
* Tickle-me-elmo "The specified player moves directly to space 0."
* Phlegmatic Porpoise "A random player is granted a Phlegmatic Porpoise. Ping them."
* Pop-and-Lock Tutorial CD "The specified player moves directly to the space you are."
* Mauve "Not the best color, but not the worst either."
* +6 Sword of Edging "You add 6 to a specified die roll. Additionally, roll 1d100. On 100 or higher, you move immediately and directly to the Gates of Hell (which is space 666000)"
* Actual Garbage "This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Actual Garbage, to negate the effect of using it twice over."
* Get Out of Jail Free Card "You leave jail."
* Steering Wheel "Add 1d4 to wheel rotation."
* Bottle of Holding "The space you are on becomes Blank. Modify this description by replacing all instances of Blank with the type the space you are on was prior to it becoming Blank."
* NEW ITEM "Create a new space that follows your current space."
* Dimensional Bacon "Roll 2d100 to select 2 spaces randomly. The higher numbered space selected now succeeds the lowered number space."
* Actual Garage "You are granted 5 random items defined by Garbage"
* Fish "Drop on the deck and flop like a fish!"
* Antimatter Wormhole "You move to the space with identifier equivalent to the negative of your space's identifier, if it exists."
* Brakes "Subtract 1d4 from the wheel rotation."
* Archgarbage "This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Archgarbage, to negate the effect of using it twice over. If you have 'Actual Garbage' and 'Archgarbage' at the same time, 1 of each is destroyed."
==== MacGyvering ====
Once per phase, a player can MacGyver by posting to #⁠game-actions and specifying 2 different items in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items.


== Actions ==
== Actions ==
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==== Boulder Trap ====
==== Boulder Trap ====
“Boulder Trap” is a type of space. Each Boulder Trap space has a list of spaces called its Boulder Path, and a space called its Safe Haven. When a player lands on a Boulder Trap space, a boulder rolls through all of the spaces on its Boulder Path, causing all players on that space and any space in its Boulder Path to flee, moving them to its Safe Haven. When a player passes through a Boulder Trap space, nothing happens.
“Boulder Trap” is a type of space. Each Boulder Trap space has a list of spaces called its Boulder Path, and a space called its Safe Haven. When a player lands on a Boulder Trap space, a boulder rolls through all of the spaces on its Boulder Path, causing all players on that space and any space in its Boulder Path to flee, moving them to its Safe Haven. When a player passes through a Boulder Trap space, nothing happens.
Boulder Trap spaces cannot have their type changed through the use of items. If the use of an item would cause a Boulder Trap to change its type, then the use of that item is cancelled without effect.


==== Unique Types ====
==== Unique Types ====
A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier).
A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier).


==== Spinner ====
==== Spin-up Spinner ====
"Spinner" is a type of space. When a player lands on a spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.
"Spin-up Spinner" is a type of space. When a player lands on a spin-up spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.
 
==== Spin-down Spinner ====
"Spin-down Spinner" is a type of space. When a player lands on a spin-down spinner space, they must roll 1d4. This number is then subtracted from the Wheel Rotation.


==== Crystal Beam ====
==== Crystal Beam ====
"Crystal Beam" is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:
"Crystal Beam" is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:


* Spaces 200 through 204 and all successors of space 204.
* Spaces 200 through 204, all successors of space 204, spaces -204 through -200 and all successors of space -200.
* Spaces 205 through 209 and all predecessors of space 205.
* Spaces 205 through 209, all predecessors of space 205, spaces -209 through -205 and all predecessors of space -209.
* Spaces 210 through 214 and all predecessors of space 210.
* Spaces 210 through 214, all predecessors of space 210, spaces -214 through -210 and all predecessors of space -214.
* Spaces 215 through 219 and all successors of space 219.
* Spaces 215 through 219, all successors of space 219, spaces -219 through -215 and all successors of space -215.


All players on any space in the selected set lose one crystal.
All players on any space in the selected set lose one crystal.
==== Garbage Pile ====
"Garbage Pile" is a type of space. When a player lands on a Garbage Pile space, a player may optionally select a random item defined by the rule "Garbage" to grant themself.
==== Crystal Orb ====
"Crystal Orb" is a type of space. When a player lands on a crystal orb space, they gain 1 crystal.


=== Connections Between Spaces ===
=== Connections Between Spaces ===
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=== Categories ===
=== Categories ===
Types of spaces can be grouped together into categories. Spaces whose types are categories have a "pseudo-type" which may be assigned to a specific element of the group (or "Blank"), or randomly by selecting a random (with the possibility of weighting, though uniformly distributed unless stated) type from within the category. When a player passes through or leaves a space with a category as its type, that player must make a random selection for its new pseudo-type. Whilst a category contains no elements, a space of that category is always pseudo-type "Blank". In the case of an ambiguous pseudo-type, any player may generate a random pseudo-type for that space. If a player creates a space with a category as its type or modifies a space's type to be a category, they must as part of that action generate that space's pseudo-type randomly.
Types of spaces can be grouped together into categories. Spaces whose types are categories have a "pseudo-type" which may be assigned to a specific element of the group (or "Blank"), or randomly by selecting a random (with the possibility of weighting, though uniformly distributed unless stated) type from within the category. When a player lands on a space with a category as its type, the space's current pseudo-type applies, then that player must make a random selection for its new pseudo-type.
 
Whilst a category contains no elements, a space of that category is always pseudo-type "Blank". In the case of an ambiguous pseudo-type, any player may generate a random pseudo-type for that space. If a player creates a space with a category as its type or modifies a space's type to be a category, they must as part of that action generate that space's pseudo-type randomly.


==== Treasure ====
==== Treasure ====
"Treasure" is a category of spaces containing "Crystal".
"Treasure" is a category of spaces. It contains the following types:
 
* Crystal
* Crystal Orb


==== Hazard ====
==== Hazard ====
"Hazard" is a category of spaces.
"Hazard" is a category of spaces. It contains the following types:
 
* Stop Sign
* Oil Spill
* Thin Ice


=== Wheel Rotation ===
=== Wheel Rotation ===
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* Space 210 succeeds space (WR+20) mod 40.
* Space 210 succeeds space (WR+20) mod 40.
* Space 219 precedes space (WR+30) mod 40.
* Space 219 precedes space (WR+30) mod 40.
* Space -204 succeeds space -WR.
* Space -205 precedes space (-WR+10) mod 40.
* Space -210 precedes space (-WR+20) mod 40.
* Space -219 succeeds space (-WR+30) mod 40.


When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.
When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.
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Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections:
Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections:


* First, a random choice of 1d10. Let the result be N.
* First, a random choice of 2d6. Let the result be N.
* Then, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space).
* Then, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space).


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** They are deemed to "pass" that space, and any subsequent effects occur.
** They are deemed to "pass" that space, and any subsequent effects occur.
* Their location is set to the final selected space.
* Their location is set to the final selected space.
* They are deemed to "land on" the final selected space.
* They are deemed to "land on" the final selected space, and any subsequent effects occur.


== Winning ==
== Winning ==
Crystals are fungible, non-transferable items.
Crystals are fungible, non-transferable items.


If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins. Then the cycle ends.