Cycle 15/Ruleset: Difference between revisions

Swapped ordering of Spinners to reflect proposal order.
Phase V proposals enacted.
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Proposals are made by sending a message in the channel #proposals.
Proposals are made by sending a message in the channel #proposals.


A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. A 🤔 reaction from a player at the time the voting period ends constitutes a vote for a rewrite. If a person's vote is unclear (excluding abstentions), it is considered to be against.


At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
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=== Urgent Class Proposal ===
=== Urgent Class Proposal ===
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it. Votes for a rewrite on urgent class proposals will be considered identical to a vote against.


Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


=== Standard Class Proposal ===
=== Standard Class Proposal ===
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
A proposal with the same, or substantially similar effect to a Tune Up class proposal cannot be made as a Standard class proposal for at least 7 days after it is discarded or made into a Second Reading class Proposal.
 
The voting period for a Standard class proposal is the phase that started after the proposal was submitted. A standard proposal is popular if the combined total of votes for and rewrite votes is greater than the number of votes against, and fewer than 25% of the total votes are rewrites. If the combined total of votes for and rewrite votes is greater than the number of votes against, and the rewrite votes constitute more than 25% of the total votes, the proposal does not take effect and instead becomes a “Tune Up” class proposal.
 
=== Tune Up Class Proposal ===
A proposal cannot be manually made as a Tune Up class Proposal. It is only possible to create a Tune Up class proposal through voting on another class of proposal. It is not possible to vote on a Tune Up class proposal.
 
Any proposal which is made to become a Tune Up class proposal is sent to the channel #workshop. Tune Up class proposals can be modified by the original proposer of the rule to mollify the concerns of players who voted for a rewrite. Before the end of the phase in which it was made into a Tune Up class proposal, the original proposer must either approve the rule for a second vote, in which case they will send it to the channel ⁠#proposals as a Second Reading class proposal, or they may hold the rule back to remain as a Tune Up class proposal for one more phase. If the original proposer does neither before the end of the phase, the proposal is automatically discarded. If a proposal has had the Tune Up class for greater than 3 phases consecutively it is automatically discarded.
 
=== Second Reading Class Proposal ===
A proposal cannot be manually made as a Second Reading class proposal. It is only possible to create a Second Reading class proposal through the methods described in the “Tune up Class Proposal” subrule. A Rewrite vote for a Second Reading class proposal will be considered identical to a vote against.
 
Besides the exceptions described above, Second Reading class proposals are exactly the same as Standard class proposals.


== Judges ==
== Judges ==
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==== MacGyvering ====
==== MacGyvering ====
Once per phase, a player can MacGyver by posting to #⁠game-actions and specifying 2 different items in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items.
Once per phase, a player can MacGyver by posting to #⁠game-actions and specifying 2 different items in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items.
=== Shards ===
Shards are a fungible item. At any point, players can gain 10+1d10 shards by destroying 1 crystal in their possession.


== Actions ==
== Actions ==
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==== Crystal Orb ====
==== Crystal Orb ====
"Crystal Orb" is a type of space. When a player lands on a crystal orb space, they gain 1 crystal.
"Crystal Orb" is a type of space. When a player lands on a crystal orb space, they gain 1 crystal.
==== Stop Sign ====
Stop sign is a type of space. When a player selects such a space as part of movement they cannot, and do not have to, select any further spaces.
==== Oil Spill ====
Oil Spill is a type of space. When a player selects such a space as part of movement, the subsequent selection, if there should be one, must be randomly chosen from among the space's successors.
==== Thin Ice ====
Thin Ice is a type of space. When a player lands on such a space, if more than one player have that space as their location, all such players have their location set to Space 0.
==== Shard Pile ====
Shard Pile is a type of space. When a player lands on such a space they gain 1d6 shards.
==== Crystal Forge ====
Crystal Forge is a type of space. When a player lands on such a space they may choose to transform 20 of their shards into 1 crystal.
==== Casino ====
Casino is a type of space. When a player lands on such a space they may choose to gamble by rolling a d2. If the result is 1, they lose all their shards. If the result is 2, the amount of shards they own is doubled.
==== Teleporter ====
A teleporter is a type of space. When a player lands on a teleporter space, they instantaneously swap locations with a randomly selected player. (Having your location swapped with another player is not "moving", as defined by the rules, and hence none of the intermediate squares between you and the player you are swapping with have any effect when it happens.) When a player passes through a teleporter space, nothing happens.
==== Geyser ====
"Geyser" is a type of space.
If a player lands on a Geyser space, they must immediately move backwards 3 spaces. This does not count as movement for the purposes of passing through or landing on spaces. If a space where this is required to happen would have multiple predecessors, a random one is selected to move onto. If a player selects a Geyser space as part of their movement action, except if that space is the final space selected, they glide further. They may (optionally) select 1 additional or 1 fewer space during that movement action.


=== Connections Between Spaces ===
=== Connections Between Spaces ===
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* Crystal
* Crystal
* Crystal Orb
* Crystal Orb
* Shard Pile


==== Hazard ====
==== Hazard ====
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* Oil Spill
* Oil Spill
* Thin Ice
* Thin Ice
* Geyser
==== Utility ====
"Utility" is a category of spaces. It contains the following types:
* Crystal Forge
* Casino


=== Wheel Rotation ===
=== Wheel Rotation ===
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* First, a random choice of 2d6. Let the result be N.
* First, a random choice of 2d6. Let the result be N.
* Then, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space).
* Then, subject to modification by other rules, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space).


When a player moves, the following happen in order:
When a player moves, the following happen in order: