Cycle 15/Proposal Drafting: Difference between revisions

Marked ideas as submitted
Skill Upgrades WIP
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* (If not otherwise specified) the resulting value is the sum of those rolls. If N is 0 the sum is 0.
* (If not otherwise specified) the resulting value is the sum of those rolls. If N is 0 the sum is 0.
* If a rule requires an NdK dice roll '''with a target number x (abbreviated as "x+")''', the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number.
* If a rule requires an NdK dice roll '''with a target number x (abbreviated as "x+")''', the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number.
== Skill Upgrades ==
Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote></blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded.
Skill Points are items. They cannot be traded.
All players have a level equal to ⌊√(x)⌋, where x is the number of Experience Points possessed by that player. When a player's level increases to the succeeding integer, they gain 1 Skill Point.</blockquote>Create a new subrule of '''Players''' entitled '''Attributes''' with the text:<blockquote>All attributes are items that cannot be traded.
A player may use 1 Skill Point to select an attribute and grant themself 1 of it.
Attributes do not have to be used and their effect is always applied to the player that owns it.
The following table details the available attributes and the effect that possessing them has on the player.</blockquote>
{| class="wikitable"
|+
!Name
!Effect
|-
|Vitality
|Increases the your hearts by 1.
|-
|Speed
|Roll 1 additional d4 when moving.
|-
|Perseverance
|Select 1 additional space when moving.
|-
|Insured
|After rolling for movement, you may select 1 additional die and reroll it.
|-
|Swagger
|You gain a +10% chance to ignore the effect of passing through and landing on spaces if you choose.
|-
|Rizz
|You gain a +10% chance to roll again when gambling (values over 100% are treated as 100%).
|-
|Insightfulness
|Gain 1 additional garbage if you gain garbage when landing on a Garbage Pile space.
|}
Create a new subrule of '''Attributes''' entitled '''Traits''' with the text:
Create a new subrule of '''Spaces''' entitled '''EXP''' with the text:<blockquote>"EXP" is a type of Space. When a player lands on an EXP type space, they gain 3 Experience Points. When a player passes through an EXP type space, they gain 1 Experience Point.</blockquote>Change spaces -212, -207, -35, -25, -15, 15, 35, 200 and 209 to type EXP.


= Implemented Proposals =
= Implemented Proposals =