Cycle 15/Proposal Drafting: Difference between revisions
Marked ideas as submitted |
Skill Upgrades WIP |
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* (If not otherwise specified) the resulting value is the sum of those rolls. If N is 0 the sum is 0. | * (If not otherwise specified) the resulting value is the sum of those rolls. If N is 0 the sum is 0. | ||
* If a rule requires an NdK dice roll '''with a target number x (abbreviated as "x+")''', the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number. | * If a rule requires an NdK dice roll '''with a target number x (abbreviated as "x+")''', the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number. | ||
== Skill Upgrades == | |||
Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote></blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded. | |||
Skill Points are items. They cannot be traded. | |||
All players have a level equal to ⌊√(x)⌋, where x is the number of Experience Points possessed by that player. When a player's level increases to the succeeding integer, they gain 1 Skill Point.</blockquote>Create a new subrule of '''Players''' entitled '''Attributes''' with the text:<blockquote>All attributes are items that cannot be traded. | |||
A player may use 1 Skill Point to select an attribute and grant themself 1 of it. | |||
Attributes do not have to be used and their effect is always applied to the player that owns it. | |||
The following table details the available attributes and the effect that possessing them has on the player.</blockquote> | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Effect | |||
|- | |||
|Vitality | |||
|Increases the your hearts by 1. | |||
|- | |||
|Speed | |||
|Roll 1 additional d4 when moving. | |||
|- | |||
|Perseverance | |||
|Select 1 additional space when moving. | |||
|- | |||
|Insured | |||
|After rolling for movement, you may select 1 additional die and reroll it. | |||
|- | |||
|Swagger | |||
|You gain a +10% chance to ignore the effect of passing through and landing on spaces if you choose. | |||
|- | |||
|Rizz | |||
|You gain a +10% chance to roll again when gambling (values over 100% are treated as 100%). | |||
|- | |||
|Insightfulness | |||
|Gain 1 additional garbage if you gain garbage when landing on a Garbage Pile space. | |||
|} | |||
Create a new subrule of '''Attributes''' entitled '''Traits''' with the text: | |||
Create a new subrule of '''Spaces''' entitled '''EXP''' with the text:<blockquote>"EXP" is a type of Space. When a player lands on an EXP type space, they gain 3 Experience Points. When a player passes through an EXP type space, they gain 1 Experience Point.</blockquote>Change spaces -212, -207, -35, -25, -15, 15, 35, 200 and 209 to type EXP. | |||
= Implemented Proposals = | = Implemented Proposals = | ||