User:4st/Timeless: Difference between revisions
Created page with "= No-time-ic = The idea is that phases advance when enough players say it advances. Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted. Otherwise, standard proposals advance to the voting stage when the phase changes. At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point. 15 points wins. Players can join at any time, and become reputa..." |
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The idea is that phases advance when enough players say it advances. | The idea is that phases advance when enough players say it advances. | ||
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The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow "smoothly" when those players have the time? | The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow "smoothly" when those players have the time? | ||
== No-Time-Ic == | |||
=== Phases === | |||
There is a channel for Phases. Any post in the Phases channel, after the last announcement of a phase change, that gets at least 6 :+1: reactions, can be replied to to state it is the next phase, as long as at least 3 valid standard proposals have been proposed and will move to the voting phase by doing so. (Note: to be polite, a player should only do this is if the gamestate and rules have/will have been updated to the next phase's values. Bogus proposals are allowed.) | |||
=== Points === | |||
When a standard proposal is adopted, its author gets 1 point. A player that has 15 points wins the cycle and the cycle ends, after the process of adopting proposals completes. | |||
Revision as of 21:23, 25 June 2025
The idea is that phases advance when enough players say it advances.
Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted.
Otherwise, standard proposals advance to the voting stage when the phase changes.
At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point.
15 points wins.
Players can join at any time, and become reputable as normal.
The phase changes when a post by any player gets 6 :+1: reactions, and then any player replies by stating it is the next phase. (and it has been at least 1 real-day since the post? and the post to change the phase must be posted in the phase that it's trying to change?)
The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow "smoothly" when those players have the time?
No-Time-Ic
Phases
There is a channel for Phases. Any post in the Phases channel, after the last announcement of a phase change, that gets at least 6 :+1: reactions, can be replied to to state it is the next phase, as long as at least 3 valid standard proposals have been proposed and will move to the voting phase by doing so. (Note: to be polite, a player should only do this is if the gamestate and rules have/will have been updated to the next phase's values. Bogus proposals are allowed.)
Points
When a standard proposal is adopted, its author gets 1 point. A player that has 15 points wins the cycle and the cycle ends, after the process of adopting proposals completes.