Cycle 15/Ruleset: Difference between revisions
Added phase XII proposals. |
Added Phase XIII Proposals. |
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=== Garbage === | === Garbage === | ||
Garbage effects cannot change gamestate prior to the phase in which the Garbage is used. Each row in the table below defines an item alongside it's description. If the effect of one of these items cannot be determined, it instead does nothing, because it is garbage. | Garbage effects cannot change gamestate prior to the phase in which the Garbage is used. Each row in the table below defines an item alongside it's description and it's ID. If an ID is not assigned to a garbage item, it is automatically assigned the lowest positive integer that is not the ID of another garbage item. If the effect of one of these items cannot be determined, it instead does nothing, because it is garbage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Name | !Name | ||
!Description | !Description | ||
!ID | |||
|- | |- | ||
|Summoning Whistle | |Summoning Whistle | ||
|If the space you are on is Blank, it gets covered in garbage, and thereby becomes of type Garbage Pile. Grant that player a random item defined by Garbage. | |If the space you are on is Blank, it gets covered in garbage, and thereby becomes of type Garbage Pile. Grant that player a random item defined by Garbage. | ||
|1 | |||
|- | |- | ||
|Disembodied Arm of Teleportation | |Disembodied Arm of Teleportation | ||
|The arm drags you through spacetime directly to a random space between 1 and 100. (This is not movement.) | |The arm drags you through spacetime directly to a random space between 1 and 100. (This is not movement.) | ||
|2 | |||
|- | |- | ||
|Significant Pause | |Significant Pause | ||
|You move directly to the space you are on. | |You move directly to the space you are on. | ||
|3 | |||
|- | |- | ||
|Time Bean Chili | |Time Bean Chili | ||
|You move again. | |You move again. | ||
|4 | |||
|- | |- | ||
|Duck | |Duck | ||
|YOU GET NOTHING! YOU LOSE! GOOD DAY, SIR! | |YOU GET NOTHING! YOU LOSE! GOOD DAY, SIR! | ||
|5 | |||
|- | |- | ||
|Mysterious Ontological Hole | |Mysterious Ontological Hole | ||
|You swap places with the specified player. (This is not movement.) | |You swap places with the specified player. (This is not movement.) | ||
|6 | |||
|- | |- | ||
|Draught of Fudging | |Draught of Fudging | ||
|You add or subtract 1 from the specified die roll. | |You add or subtract 1 from the specified die roll. | ||
|7 | |||
|- | |- | ||
|Synergistic Scent-sation | |Synergistic Scent-sation | ||
|You transform a crystal into 2 random items. | |You transform a crystal into 2 random items. | ||
|8 | |||
|- | |- | ||
|Tickle-me-elmo | |Tickle-me-elmo | ||
|The specified player moves directly to space 0. | |The specified player moves directly to space 0. | ||
|9 | |||
|- | |- | ||
|Phlegmatic Porpoise | |Phlegmatic Porpoise | ||
|A random player is granted a Phlegmatic Porpoise. Ping them. | |A random player is granted a Phlegmatic Porpoise. Ping them. | ||
|10 | |||
|- | |- | ||
|Pop-and-Lock Tutorial CD | |Pop-and-Lock Tutorial CD | ||
|The specified player moves directly to the space you are on. | |The specified player moves directly to the space you are on. | ||
|11 | |||
|- | |- | ||
|Mauve | |Mauve | ||
|Not the best color, but not the worst either. | |Not the best color, but not the worst either. | ||
|12 | |||
|- | |- | ||
| +6 Sword of Edging | | +6 Sword of Edging | ||
|You add 6 to a specified die roll. Additionally, roll 1d100. On 100 or higher, you move immediately and directly to the Gates of Hell (which is space 666000). | |You add 6 to a specified die roll. Additionally, roll 1d100. On 100 or higher, you move immediately and directly to the Gates of Hell (which is space 666000). | ||
|13 | |||
|- | |- | ||
|Actual Garbage | |Actual Garbage | ||
|This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Actual Garbage, to negate the effect of using it twice over. | |This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Actual Garbage, to negate the effect of using it twice over. | ||
|14 | |||
|- | |- | ||
|Get Out of Jail Free Card | |Get Out of Jail Free Card | ||
|You leave jail. | |You leave jail. | ||
|15 | |||
|- | |- | ||
|Steering Wheel | |Steering Wheel | ||
|Add 1d4 to wheel rotation. | |Add 1d4 to wheel rotation. | ||
|16 | |||
|- | |- | ||
|Brakes | |Brakes | ||
|Subtract 1d4 from the wheel rotation. | |Subtract 1d4 from the wheel rotation. | ||
|17 | |||
|- | |- | ||
|Bottle of Holding | |Bottle of Holding | ||
|The space you are on becomes Blank. Modify this description by replacing all instances of Blank with the type the space you are on was prior to it becoming Blank. | |The space you are on becomes Blank. Modify this description by replacing all instances of Blank with the type the space you are on was prior to it becoming Blank. | ||
|18 | |||
|- | |- | ||
|NEW ITEM | |NEW ITEM | ||
|Create a new space that follows your current space. | |Create a new space that follows your current space. | ||
|19 | |||
|- | |- | ||
|Dimensional Bacon | |Dimensional Bacon | ||
|Roll 2d100 to select 2 spaces randomly. The higher numbered space selected now succeeds the lowered number space. | |Roll 2d100 to select 2 spaces randomly. The higher numbered space selected now succeeds the lowered number space. | ||
|20 | |||
|- | |- | ||
|Fish | |Fish | ||
|Drop on the deck and flop like a fish! | |Drop on the deck and flop like a fish! | ||
|21 | |||
|- | |- | ||
|Antimatter Wormhole | |Antimatter Wormhole | ||
|You move to the space with identifier equivalent to the negative of your space's identifier, if it exists. | |You move to the space with identifier equivalent to the negative of your space's identifier, if it exists. | ||
|22 | |||
|- | |- | ||
|Actual Garage | |Actual Garage | ||
|You are granted 5 random items defined by Garbage. | |You are granted 5 random items defined by Garbage. | ||
|23 | |||
|- | |- | ||
|Archgarbage | |Archgarbage | ||
|This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Archgarbage, to negate the effect of using it twice over. If you have 'Actual Garbage' and 'Archgarbage' at the same time, 1 of each is destroyed. | |This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Archgarbage, to negate the effect of using it twice over. If you have 'Actual Garbage' and 'Archgarbage' at the same time, 1 of each is destroyed. | ||
|24 | |||
|- | |- | ||
|Anti-type | |Anti-type | ||
|Randomly select an item defined by Garbage. You are granted -1 of it. | |Randomly select an item defined by Garbage. You are granted -1 of it. | ||
|25 | |||
|- | |- | ||
|Synesthesia | |Synesthesia | ||
|Randomly select an item defined by Garbage. You are granted Navy Blue of it. | |Randomly select an item defined by Garbage. You are granted Navy Blue of it. | ||
|26 | |||
|- | |- | ||
|Top Hat | |Top Hat | ||
|For the rest of the game, you are wearing a top hat. | |For the rest of the game, you are wearing a top hat. | ||
|27 | |||
|- | |- | ||
|Banana | |Banana | ||
|Yes, you have eaten the banana. | |Yes, you have eaten the banana. | ||
|28 | |||
|- | |- | ||
|Gorilla | |Gorilla | ||
|If you have 3 bananas, you win the cycle. | |If you have 3 bananas, you win the cycle. | ||
|29 | |||
|- | |- | ||
|Blank Card | |Blank Card | ||
|Specify a name and description, and permanently append that to Garbage | |Specify a name and description, and permanently append that to Garbage | ||
|30 | |||
|- | |- | ||
|Sick Burn | |Sick Burn | ||
|Permanently amend Garbage by removing the specified item. | |Permanently amend Garbage by removing the specified item. | ||
|31 | |||
|- | |- | ||
|Demonic Tutor | |Demonic Tutor | ||
|You are granted one of any specified item. | |You are granted one of any specified item. | ||
|32 | |||
|- | |- | ||
|Nickelback | |Nickelback | ||
|🎵 Look at this graph 🎵 | |🎵 Look at this graph 🎵 | ||
|33 | |||
|- | |- | ||
|❤️🔥 | |❤️🔥 | ||
|❤️🔥 | |❤️🔥 | ||
|34 | |||
|- | |- | ||
|This is a Totally Normal Item | |This is a Totally Normal Item | ||
|Yes, yes it is. | |Yes, yes it is. | ||
|35 | |||
|- | |- | ||
|4st | |4st | ||
|HEY PUT ME DOWN I'M NOT GARBAGE | |HEY PUT ME DOWN I'M NOT GARBAGE | ||
|36 | |||
|- | |- | ||
|Six Inch Eyebrow of Mansplaining | |Six Inch Eyebrow of Mansplaining | ||
|Makes all your answers long and incorrect. | |Makes all your answers long and incorrect. | ||
|37 | |||
|- | |- | ||
|Rainbow Gun | |Rainbow Gun | ||
|Doesn't make stuff gay, unfortunately. Instead, changes the type of space you are on to whatever you specify. | |Doesn't make stuff gay, unfortunately. Instead, changes the type of space you are on to whatever you specify. | ||
|38 | |||
|- | |- | ||
|Gay'nbow Gun | |Gay'nbow Gun | ||
|Makes stuff gay. | |Makes stuff gay. | ||
|39 | |||
|- | |- | ||
|Veil Vacuum | |Veil Vacuum | ||
|Change the rule of blank spaces to read [When a player lands on this space, grant them a Blank Card]. | |Change the rule of blank spaces to read [When a player lands on this space, grant them a Blank Card]. | ||
|40 | |||
|- | |- | ||
|Big wheel | |Big wheel | ||
|Add 1d40 to the Wheel Rotation | |Add 1d40 to the Wheel Rotation | ||
|41 | |||
|- | |- | ||
|Death Ray | |Death Ray | ||
|Garbage to the Contrary Notwithstanding, the specified player loses SO HARD that if they have already won the cycle, they have no longer won the cycle. (They can still win again though, WATCH OUT!). | |Garbage to the Contrary Notwithstanding, the specified player loses SO HARD that if they have already won the cycle, they have no longer won the cycle. (They can still win again though, WATCH OUT!). | ||
|42 | |||
|- | |- | ||
|Scammer Scammer | |Scammer Scammer | ||
|Increase your item uses for this turn by 1 | |Increase your item uses for this turn by 1 | ||
|43 | |||
|- | |- | ||
|Complex Mathematical Debate Inciter | |Complex Mathematical Debate Inciter | ||
|modify your current space by the sum of all natural numbers plus one twelfth | |modify your current space by the sum of all natural numbers plus one twelfth | ||
|44 | |||
|- | |- | ||
|Praqueue | |Praqueue | ||
|Earn one attempt at pronouncing Praqueue, if Praqueue says you are correct, you earn one Praqueue | |Earn one attempt at pronouncing Praqueue, if Praqueue says you are correct, you earn one Praqueue | ||
|45 | |||
|- | |- | ||
|duhTfibjdFugifFUGIFFUfig | |duhTfibjdFugifFUGIFFUfig | ||
|GibjvuFugugFIVIFYGIGUgibjfyfibj | |GibjvuFugugFIVIFYGIGUgibjfyfibj | ||
|46 | |||
|- | |- | ||
|Telescope of Viewing | |Telescope of Viewing | ||
|Increase your insightfulness by 56 | |Increase your insightfulness by 56 | ||
|47 | |||
|- | |- | ||
|Don't Use This | |Don't Use This | ||
|Lose 1 Crystal | |Lose 1 Crystal | ||
|48 | |||
|- | |- | ||
|Citation | |Citation | ||
|Get everything described in the linked source <sup>[[Glarg|[1]]]</sup> | |Get everything described in the linked source <sup>[[Glarg|[1]]]</sup> | ||
|49 | |||
|- | |- | ||
|The Emperor's New Clothes | |The Emperor's New Clothes | ||
|You must perform all actions in the next phase naked, this will be enforced by the honour system | |You must perform all actions in the next phase naked, this will be enforced by the honour system | ||
|50 | |||
|- | |- | ||
|The Emperor's Old Clothes | |The Emperor's Old Clothes | ||
|You must perform all actions in the next phase wearing at least 9 different garments, this will be enforced by the honour system | |You must perform all actions in the next phase wearing at least 9 different garments, this will be enforced by the honour system | ||
|51 | |||
|- | |- | ||
|Beacon of Philanthropy | |Beacon of Philanthropy | ||
|You must pick one other player to get a Beacon of Philanthropy | |You must pick one other player to get a Beacon of Philanthropy | ||
|52 | |||
|- | |- | ||
|Flexagon | |Flexagon | ||
|move to and land on the space which is the sum of the squares of the digits (in base 10) of your current space. If such a space does not exist, it is created with itself as its successor, and you move to and land on it. Give a random player a Flexagon. | |move to and land on the space which is the sum of the squares of the digits (in base 10) of your current space. If such a space does not exist, it is created with itself as its successor, and you move to and land on it. Give a random player a Flexagon. | ||
|53 | |||
|- | |- | ||
|Menger Sponge | |Menger Sponge | ||
|Create a "fractal image" attuned to you in the current space. When you pass 0, your fractal image moves and passes through one space without landing on it. When you land on 0, your fractal image moves to and lands on the resulting space without passing it. Any effects on players also effect the fractal image, but when a fractal image receives an item, its owner receives a "jumbo [that item]" instead, which defaults to the same effect. | |Create a "fractal image" attuned to you in the current space. When you pass 0, your fractal image moves and passes through one space without landing on it. When you land on 0, your fractal image moves to and lands on the resulting space without passing it. Any effects on players also effect the fractal image, but when a fractal image receives an item, its owner receives a "jumbo [that item]" instead, which defaults to the same effect. | ||
|54 | |||
|- | |- | ||
|Language Barrier | |Language Barrier | ||
|Specify a player and a game object. Until that player receives a crystal, whenever they would seem to mean that game object, they instead mean nothing whatsoever. | |Specify a player and a game object. Until that player receives a crystal, whenever they would seem to mean that game object, they instead mean nothing whatsoever. | ||
|55 | |||
|- | |- | ||
|Feelin' 4sty | |Feelin' 4sty | ||
|Select a player. Grant them 1d3 4st (the Garbage item). Then randomly select 1 type of garbage item they possess and grant yourself 1 of it. | |Select a player. Grant them 1d3 4st (the Garbage item). Then randomly select 1 type of garbage item they possess and grant yourself 1 of it. | ||
|56 | |||
|- | |- | ||
|Crustal | |Crustal | ||
|You pretend this is a crystal. It counts as a crystal for everything except win conditions. | |You pretend this is a crystal. It counts as a crystal for everything except win conditions. | ||
|57 | |||
|- | |- | ||
|Shurdle | |Shurdle | ||
|If you have an even number of Shurdles, you may remove 2m Shurdles from your inventory and grant yourself m Crustals, provided you have at least 2m Shurdles. | |If you have an even number of Shurdles, you may remove 2m Shurdles from your inventory and grant yourself m Crustals, provided you have at least 2m Shurdles. | ||
|58 | |||
|- | |- | ||
|Crystal Engine | |Crystal Engine | ||
|Before moving you may destroy 5 shards to add 2 to your roll. Then grant yourself 1 Crystal Engine. | |Before moving you may destroy 5 shards to add 2 to your roll. Then grant yourself 1 Crystal Engine. | ||
|59 | |||
|- | |- | ||
|Machine Gun Jetpack | |Machine Gun Jetpack | ||
|Treat all Hazard spaces as Blank in your next move. If within this move you pass through a space with another player on it, they get shot and they select 2 spaces in their next move. | |Treat all Hazard spaces as Blank in your next move. If within this move you pass through a space with another player on it, they get shot and they select 2 spaces in their next move. | ||
|60 | |||
|- | |- | ||
|Bullet Bill | |Bullet Bill | ||
|Select 18 spaces in your next move. | |Select 18 spaces in your next move. | ||
|61 | |||
|- | |- | ||
|Descending Dark | |Descending Dark | ||
|The space you are on, its successors and predecessors are changed to be of type Blank. | |The space you are on, its successors and predecessors are changed to be of type Blank. | ||
|62 | |||
|- | |- | ||
|Last Prism | |Last Prism | ||
|Instantly applies the effect of landing on a Crystal Beam type space. | |Instantly applies the effect of landing on a Crystal Beam type space. | ||
|63 | |||
|- | |- | ||
|Recall Potion | |Recall Potion | ||
|Sets your space to 0. | |Sets your space to 0. | ||
|64 | |||
|- | |- | ||
|Potion of Return | |Potion of Return | ||
|Your current space becomes a successor of 0. Then sets your space to 0. | |Your current space becomes a successor of 0. Then sets your space to 0. | ||
|65 | |||
|- | |- | ||
|Blood Pact | |Blood Pact | ||
|Grant yourself 4 Crystals. Grant Xenon dichloride 4 Crystals. | |Grant yourself 4 Crystals. Grant Xenon dichloride 4 Crystals. | ||
|66 | |||
|- | |- | ||
|Team Fortress 2 | |Team Fortress 2 | ||
|Select another player. If they move this phase, grant both players a random garbage. If they did not move last phase, grant both players an additional random garbage. | |Select another player. If they move this phase, grant both players a random garbage. If they did not move last phase, grant both players an additional random garbage. | ||
|67 | |||
|- | |- | ||
|Ultradelete | |Ultradelete | ||
|Select a player. If that player did not move last phase, all their items are transferred to you, and remove them from the game. | |Select a player. If that player did not move last phase, all their items are transferred to you, and remove them from the game. | ||
|68 | |||
|- | |- | ||
|Marionette | |Marionette | ||
|Select a player that did not move last phase. They move again, and you make all choices they would otherwise need to make. | |Select a player that did not move last phase. They move again, and you make all choices they would otherwise need to make. | ||
|69 | |||
|- | |- | ||
|Garbage Rain | |Garbage Rain | ||
|Grant all players 1 random garbage. | |Grant all players 1 random garbage. | ||
|70 | |||
|- | |- | ||
|Sleeping Giants | |Sleeping Giants | ||
|Grant all players that did not move last phase 2 random garbage. | |Grant all players that did not move last phase 2 random garbage. | ||
|71 | |||
|- | |- | ||
|Cookout | |Cookout | ||
|Grant all players 1 Time Bean Chili. | |Grant all players 1 Time Bean Chili. | ||
|72 | |||
|- | |- | ||
|Wake Up This Is A Dream | |Wake Up This Is A Dream | ||
|Grant all players that did not move last phase 1 Time Bean Chili. | |Grant all players that did not move last phase 1 Time Bean Chili. | ||
|73 | |||
|- | |- | ||
|Become Train | |Become Train | ||
|Permanently become a train. If you were a crab, you become a traincrab, which has all abilities of trains and crabs. | |Permanently become a train. If you were a crab, you become a traincrab, which has all abilities of trains and crabs. | ||
|74 | |||
|- | |- | ||
|Get Hitched (like a train kthx) | |Get Hitched (like a train kthx) | ||
|Select another player. Whenever you move, they (optionally, up to you, not them) also move the same amount. You make all choices they would otherwise make for this move. | |Select another player. Whenever you move, they (optionally, up to you, not them) also move the same amount. You make all choices they would otherwise make for this move. | ||
|75 | |||
|- | |- | ||
|Coal Suffusion | |Coal Suffusion | ||
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {A player that is a train may optionally add 10 to their movement rolls.} | |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {A player that is a train may optionally add 10 to their movement rolls.} | ||
|76 | |||
|- | |- | ||
|Steamroll | |Steamroll | ||
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {Whenever a player that is a train (the engineer) passes a space with another player (the victim) on it, they can optionally choose an item in the victim's possession and take it, granting the victim 1 random garbage.} | |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {Whenever a player that is a train (the engineer) passes a space with another player (the victim) on it, they can optionally choose an item in the victim's possession and take it, granting the victim 1 random garbage.} | ||
|77 | |||
|- | |- | ||
|ALSO CRABS | |ALSO CRABS | ||
|Permanently become a crab. If you were a train, you become a crabtrain, which has all abilities of crabs and trains. | |Permanently become a crab. If you were a train, you become a crabtrain, which has all abilities of crabs and trains. | ||
|78 | |||
|- | |- | ||
|Brood Mentality | |Brood Mentality | ||
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {Whenever a crab wins, all crabs win, rules to the contrary notwithstanding.} | |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {Whenever a crab wins, all crabs win, rules to the contrary notwithstanding.} | ||
|79 | |||
|- | |- | ||
|So Many Legs | |So Many Legs | ||
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {A player that is a crab may optionally add 5 to their movement rolls.} | |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {A player that is a crab may optionally add 5 to their movement rolls.} | ||
|80 | |||
|- | |- | ||
|Crabfeast | |Crabfeast | ||
|If you are a crab, crabtrain, or traincrab, you stop being one entirely. Select a crab, crabtrain, or traincrab. Take all their items. | |If you are a crab, crabtrain, or traincrab, you stop being one entirely. Select a crab, crabtrain, or traincrab. Take all their items. | ||
|81 | |||
|- | |- | ||
|Train Heist | |Train Heist | ||
|If you are a train, traincrab, or crabtrain, you stop being one entirely. Select a train, traincrab, or crabtrain. Take all their items. | |If you are a train, traincrab, or crabtrain, you stop being one entirely. Select a train, traincrab, or crabtrain. Take all their items. | ||
|82 | |||
|- | |||
|Machete | |||
|Select two positive spaces, or two negative spaces, and any number that is not on the board. There is now a path from the first space to a new Blank space defined by that number, and a path from that new space to the second space. | |||
|83 | |||
|- | |||
|Space Mangler | |||
|Select a positive space and a negative space, or a negative space and a positive space, and any number that is not on the board. There is now a path from the first space to a new Blank space defined by that number, and a path from that new space to the second space. | |||
|84 | |||
|- | |||
|Birthday Cake | |||
|Start a party. | |||
|85 | |||
|- | |||
|Present | |||
|Select a player. Randomly select 1 Garbage item and grant them it. A party is then started. | |||
|86 | |||
|- | |||
|Party Pizza | |||
|You move again with a roll of 2. | |||
|87 | |||
|- | |||
|Saxophone | |||
|If it is party time you are cool and sexy. This means you grant yourself 2 Crystals. | |||
|88 | |||
|- | |||
|Beer | |||
|You are now tipsy. If you are tipsy or drunk when this is used, you are drunk. | |||
|89 | |||
|- | |||
|Vodka | |||
|You are now drunk. | |||
|90 | |||
|- | |||
|Magic Water | |||
|You are not tipsy or drunk. You are also reminded to water the plant. | |||
|91 | |||
|- | |||
|Magic Mirror | |||
|Amend a specified movement roll in this phase to instead be 12 minus that roll. | |||
|92 | |||
|- | |||
|Garbage Truck | |||
|Change the type of every Blank space to Garbage Pile. | |||
|93 | |||
|- | |||
|Resonant Quartz | |||
|If your space was targeted with the beam in this phase or the last, grant yourself 1 Crystal. You may then select 1 space to target with the beam. | |||
|94 | |||
|- | |||
|Telekinetic Amethyst | |||
|Select a space. If it's type is a category, select a pseudo-type to change it to. | |||
|95 | |||
|- | |||
|Hell Diamond | |||
|All spaces are targeted by the beam. | |||
|96 | |||
|- | |||
|Refractive Topaz | |||
|Select a space to target with the beam. Any players on this space then have their location set to 0. | |||
|97 | |||
|- | |||
|Shady Sands Shuffle | |||
|Select a player and an item in their inventory. If they can, they use that item. | |||
|98 | |||
|} | |} | ||
| Line 411: | Line 558: | ||
==== Unique Types ==== | ==== Unique Types ==== | ||
A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier). | A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier). | ||
==== Garbage Pile ==== | ==== Garbage Pile ==== | ||
"Garbage Pile" is a type of space. When a player lands on a Garbage Pile space, a player may optionally select a random item defined by the rule "Garbage" to grant themself. | "Garbage Pile" is a type of space. When a player lands on a Garbage Pile space, a player may optionally select a random item defined by the rule "Garbage" to grant themself. | ||
==== Crystal Orb ==== | ==== Crystal Orb ==== | ||
| Line 451: | Line 582: | ||
==== Casino ==== | ==== Casino ==== | ||
Casino is a type of space. When a player lands on such a space they may choose to gamble by rolling a d2. If the result is 1, they lose all their shards. If the result is 2, the amount of shards they own is doubled. | Casino is a type of space. When a player lands on such a space they may choose to gamble by rolling a d2. If the result is 1, they lose all their shards. If the result is 2, the amount of shards they own is doubled. | ||
If it is party time you must be drunk to gamble. | |||
==== Teleporter ==== | ==== Teleporter ==== | ||
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If a player lands on a Geyser space, they must immediately move backwards 3 spaces. This does not count as movement for the purposes of passing through or landing on spaces. If a space where this is required to happen would have multiple predecessors, a random one is selected to move onto. If a player selects a Geyser space as part of their movement action, except if that space is the final space selected, they glide further. They may (optionally) select 1 additional or 1 fewer space during that movement action. | If a player lands on a Geyser space, they must immediately move backwards 3 spaces. This does not count as movement for the purposes of passing through or landing on spaces. If a space where this is required to happen would have multiple predecessors, a random one is selected to move onto. If a player selects a Geyser space as part of their movement action, except if that space is the final space selected, they glide further. They may (optionally) select 1 additional or 1 fewer space during that movement action. | ||
==== Dance Pad ==== | |||
"Dance Pad" is a type of space. When a player lands on a Dance pad space, they may choose to start a party. | |||
==== Disco Ball ==== | |||
"Disco Ball" is a type of space. When a player lands on a Disco Ball space during party time, they may randomly select a Blank space to change it's type to Dance Pad. | |||
==== Geode ==== | |||
"Geode" is a type of space. When a player lands on a Geode space, grant them a random item from the list below: | |||
* Crystal | |||
* Crustal | |||
* Shard | |||
* Resonant Quartz | |||
* Telekinetic Amethyst | |||
* Hell Diamond | |||
* Refractive Topaz | |||
==== Crystal Beam ==== | |||
"Crystal Beam" is a type of space. When a player lands on a Crystal Beam space, they may select 1 space to target with the beam. | |||
When a space is targeted with the beam, any players on this space lose 1 Crustal each. If they have no Crustals, they lose 1 Crystal. They lose nothing if neither condition applies. If the targeted space is of type Garbage Pile or Dance Pad, it is changed to Blank. If the targeted space is of type Hazard, change it's pseudo-type to Blank. | |||
=== Connections Between Spaces === | === Connections Between Spaces === | ||
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* Crystal Orb | * Crystal Orb | ||
* Shard Pile | * Shard Pile | ||
* Geode | |||
==== Hazard ==== | ==== Hazard ==== | ||
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* Stop Sign | * Stop Sign | ||
* Thin Ice | * Thin Ice | ||
* Geyser | * Geyser | ||
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* Crystal Forge | * Crystal Forge | ||
* Casino | * Casino | ||
* Crystal Beam | |||
* | |||
== Movement == | == Movement == | ||
Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections: | Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections: | ||
* First, a random choice of | * First, a random choice of 2d4. Let the result be N. | ||
* Then, subject to modification by other rules, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space). | * Then, subject to modification by other rules, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space). | ||
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If an incomplete move occurred in the previous phase and is identified after they have moved again, their move for the current phase is negated and they are granted a 'Time Bean Chili'. | If an incomplete move occurred in the previous phase and is identified after they have moved again, their move for the current phase is negated and they are granted a 'Time Bean Chili'. | ||
=== Combos === | |||
If it is party time and multiple players roll the same number on any of their dice, any of these players may choose to combo. When a player combos, they gain a 'Party Pizza' and a random garbage item. | |||
=== Dancing === | |||
If it is party time and a player lands on a space with other players, grant each player on that space N 'Time Bean Chilis', where N is one less than the number of players on that space. | |||
=== Doubles === | |||
If you roll multiple of the same number when moving, grant yourself a 'Time Bean Chili'. | |||
== Winning == | == Winning == | ||
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If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins. Then the cycle ends. | If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins. Then the cycle ends. | ||
== Party == | |||
''It's Party time!!!'' If a party is started it is deemed to be party time. If another party is started it is no longer party time. | |||