Cycle 16/Ruleset Draft: Difference between revisions
Types, forfeit and more |
Colours and Types separated into rules. |
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|Can be played upon anything but only cards of the colour Black can be played upon them. | |Can be played upon anything but only cards of the colour Black can be played upon them. | ||
|} | |} | ||
Red | |||
== Colours == | |||
The following colours oppose each other: | |||
* Red opposes Black. | |||
* Black opposes Red. | |||
== Types == | |||
Cards may have a set of types. | |||
{| class="wikitable" | |||
|+The table below lists the card types. | |||
!Type | |||
!Effect | |||
|- | |||
|Special | |||
|A card with the ''special'' typing is a ''special card''. Any card without the ''special'' typing is ''non-special''. | |||
|} | |||
== Modifiers == | == Modifiers == | ||
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Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card. | Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card. | ||
== Victory == | == Victory == | ||
If a player possesses at least 25 Chips in their inventory, they win the cycle. The cycle then ends. | If a player possesses at least 25 Chips in their inventory, they win the cycle. The cycle then ends. | ||