Cycle 16/Ruleset Draft: Difference between revisions
Colours and Types separated into rules. |
m Lore and wording changes |
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<blockquote>''The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino's interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.''</blockquote> | <blockquote>''The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino's interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.''</blockquote> | ||
== Time == | |||
=== General === | |||
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | |||
=== Phases === | |||
== Inventory == | == Inventory == | ||
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In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped. | In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped. | ||
The winner of this game receives | The winner of this game receives the following rewards: | ||
* | * 1 Handy Pack | ||
* 5 | * Vertebrae - A random amount between 5 and 16 (inclusive). | ||
* | * 1 Chip | ||
=== Exoptotic Duel === | === Exoptotic Duel === | ||
A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | ||
== Croupier == | == The Croupier == | ||
<blockquote>'' | <blockquote>''A scarlet vending machine ominously casts it's shadow over a felt table. Cursive letters of neon blue lights label this abomination as 'The Croupier'. The light blink asynchronously, taunting, terrifying... yet alive? Foil packs of some trading card game are stacked, framed by grisly embellishments made of bone. A sickly brown stain'' garnishes an odd triangularly shaped slot, the only interface with this abomination.</blockquote>Players can purchase items from the Croupier at any time provided they have at least the required cost in their inventory. When a purchase is made, the purchaser is granted the item and the cost is revoked from them. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Items that can be purchased from the Croupier. | |+Items that can be purchased from the Croupier. | ||
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=== Setup Rules === | === Setup Rules === | ||
Before a game of Exoptosis commences, all participants select a ''minimum'' of 4 playing cards from their | Before a game of Exoptosis commences, all participants select a ''minimum'' of 4 playing cards from their deck, revealing these to the other players simultaneously. These cards form their hand and are visible to all players. During Exoptoses, a duplicate copy of each card is used, where the original cards never leave their owner's deck. The same card that is already present in a game cannot be added to a hand again. | ||
=== Winning === | === Winning === | ||
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=== Playing Cards === | === Playing Cards === | ||
On a participant's Exoptosis turn, they must play a card from their ''hand'' | On a participant's Exoptosis turn, they must play a card from their ''hand''. If they cannot play a card, they must add one to their hand from their ''deck'' (that is not already in the game). If the participant does not have enough cards in their deck, they choose another participant who then gives the drawing person 1 card from their ''hand''. | ||
Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card. | Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card. | ||