Cycle 16/Ruleset: Difference between revisions

Proposals up to date!
Exploration added!
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=== Fusion ===
=== Fusion ===
Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'.
Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'.
=== Exploration ===
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:
* You find a hidden door covered by wallpaper. Do you enter? If yes, create and append a new scenario to this list.
* You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.
* A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection.
* You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.
* You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae.


== Exoptosis ==
== Exoptosis ==