Cycle 16/Ruleset: Difference between revisions

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Add successful exploration proposals (mirror maze, discount shop)
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Change related to "Fix Exploration Formatting"
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Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:


* You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list.
# You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list.
* You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.
# You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.
* A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection.
# A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection.
* You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.
# You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.
* You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae.
# You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae.
* You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a stack of Bloody Lotto Tickets. Do you take them? If yes, grant yourself 5 Lotto Tickets with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key.
# You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a stack of Bloody Lotto Tickets. Do you take them? If yes, grant yourself 5 Lotto Tickets with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key.
* Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed.
# Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed.
* Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
# Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
 
# You overlook a clean swimming pool. It is liminal in it's serenity. You notice a huge pile of vertebrae in the pool. Will you; a) Turn the crank and drain the pool, remove this entry and grant yourself 2d8 vertebrae; b) jump in the pool and scoop up as much as you can carry, destroying 3 random cards in your inventory and granting you 3d12 vertebrae; or c) use the pool scooper and grant yourself 1d20 vertebrae?
* You overlook a clean swimming pool. It is liminal in it's serenity. You notice a huge pile of vertebrae in the pool. Will you; a) Turn the crank and drain the pool, remove this entry and grant yourself 2d8 vertebrae; b) jump in the pool and scoop up as much as you can carry, destroying 3 random cards in your inventory and granting you 3d12 vertebrae; or c) use the pool scooper and grant yourself 1d20 vertebrae?
# Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory.
* Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory.
# You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier.
* You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier.
# You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack.
* You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack.
# A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier.
* A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier.
# You enter a small room and meet The Croupier at his discount shop. You may choose up to one of the following options:
* You enter a small room and meet The Croupier at his discount shop. You may choose up to one of the following options:
#* pay 6🝬 for a Handy Pack
** pay 6🝬 for a Handy Pack
#* pay 9🝬 for a Deck Pack
** pay 9🝬 for a Deck Pack
#* pay 25🝬 for a Legendary Pack
** pay 25🝬 for a Legendary Pack
#* gain 2 Reconfiguration tokens
** gain 2 Reconfiguration tokens
# As you navigate a maze of mirrors, you find that are capable of finding your way quickly. You are struck with a sense of déjà vu - as if the maze is both familiar and new to you. You may explore, then explore again.
* As you navigate a maze of mirrors, you find that are capable of finding your way quickly. You are struck with a sense of déjà vu - as if the maze is both familiar and new to you. You may explore, then explore again.


== Exoptosis ==
== Exoptosis ==