Cycle 16/Ruleset: Difference between revisions

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# It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed.
# It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed.
# Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
# Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
# You overlook a clean swimming pool. It is liminal in it's serenity. You notice a huge pile of vertebrae in the pool. Will you; a) Turn the crank and drain the pool, remove this entry and grant yourself 2d8 vertebrae; b) jump in the pool and scoop up as much as you can carry, destroying 3 random cards in your inventory and granting you 3d12 vertebrae; or c) use the pool scooper and grant yourself 1d20 vertebrae?
# Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory.
# Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory.
# You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier.
# You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier.