Community Garden/Ruleset: Difference between revisions
Added progressive eras. |
Implement Proposal **Seasons** |
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* No features may be placed at y-level 0 or below | * No features may be placed at y-level 0 or below | ||
* Only Stems may be placed with an x-coordinate of 0 | * Only Stems may be placed with an x-coordinate of 0 | ||
* | * Unless a rule states that a feature replaces another, features cannot be placed in a cell that already contains another feature | ||
* Only bugs can be placed while there are bugs in the Feature pile. | * Only bugs can be placed while there are bugs in the Feature pile. | ||
* A maximum of 10 bugs can exist in the feature pile. Any additional bugs are not added. | |||
There is a collection called the Feature Pile, which may contain features waiting to be placed. | There is a collection called the Feature Pile, which may contain features waiting to be placed. | ||
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== Eras == | == Eras == | ||
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in #plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to <code>100 * n</code>, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so. | The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in #plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to <code>100 * n</code>, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so. | ||
== Seasons == | |||
There are six seasons cycled through according to the calendar date. | |||
Once during each season, one player may request a seasonal bounty, generating some features that are in season. This bounty is then added to the feature pile. | |||
The current season is the one which has number determined by ⌈M/2⌉ + 3Y (mod 6), where M is the number of the current month and Y is 0 when the current year is even and 1 when odd. | |||
The table below outlines the seasons: | |||
{| class="wikitable" | |||
!Name | |||
!Number | |||
!Bounty | |||
|- | |||
|Frigid | |||
|1 | |||
|2 stems | |||
|- | |||
|Verdant | |||
|2 | |||
|4 leaves and 2 buds | |||
|- | |||
|Blossom | |||
|3 | |||
|3 flowers | |||
|- | |||
|Arid | |||
|4 | |||
|2 bugs | |||
|- | |||
|Rustic | |||
|5 | |||
|3 fruits | |||
|- | |||
|Misted | |||
|6 | |||
|4 branches and 2 stems | |||
|} | |||
==The Plant Keeper== | ==The Plant Keeper== | ||