Cycle 17/Ruleset: Difference between revisions

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# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.
The elected players hold their seats for the following governance phase and next election phase.
The elected players hold their seats for the following governance phase and next election phase.
==== Powers of Parliament ====
==== Powers of Parliament ====
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Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.
=== Cheese Tax ===
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy.


== Items ==
== Items ==
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Reputable players may trade items from their inventories with the consent of all parties.
Reputable players may trade items from their inventories with the consent of all parties.
=== Rocket Fuel ===
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.
1MU of rocket fuel will fuel a rocket for 1MU of travel.
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.
===Explosives===
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts.


=== Inventory ===
=== Inventory ===
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=== Coins ===
=== Coins ===
Coins are Items. Coins are the official currency of Apeiros.
Coins are Items. Coins are the official currency of Apeiros.
=== Rocket Fuel ===
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.
1MU of rocket fuel will fuel a rocket for 1MU of travel.
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.
===Explosives===
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts.
===Lactaid===
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid.
== Pets ==
A player may take anything besides another player as a pet by declaring so in ⁠game-actions and giving it a name. A player may relinquish their pet by declaring so in ⁠game-actions. A player may only have one pet at a time.
=== Pet Actions ===
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in ⁠#game-actions with any requisite information. In these sub-rules, "you" and "your" refer to the player taking the action.
==== Feed a taste ====
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait "Has tasted X" where X is the type of item you fed it a taste of.


== Victory ==
== Victory ==
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.