Cycle 18/Ruleset Draft: Difference between revisions
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Each player has a current page, which is the page they are currently on. | Each player has a current page, which is the page they are currently on. | ||
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page. | Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions. | ||
== Scoring == | == Scoring == | ||
There is a destination page. | There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new page. | ||
Once a player reaches 3 points, they win and the cycle ends. | Once a player reaches 3 points, they win and the cycle ends. | ||
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The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken. | The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken. | ||
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page. | |||
=== boilerplate below: === | === boilerplate below: === | ||
Revision as of 09:12, 22 July 2025
Terminology
"Page" refers to a Wikipedia page.
Movement
Each player has a current page, which is the page they are currently on.
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.
Scoring
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new page.
Once a player reaches 3 points, they win and the cycle ends.
The Pool
The Pool is a list of unique pages.
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.
Once per phase, each player may add a set of up to 10 new pages to the Pool.
Preparation Phase
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.
boilerplate below:
Randomness
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.
Random Choices
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.
Dice Rolls
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.
- If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.
- If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+".
Time
General
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.
Phases
Each week is divided into two phases:
- Monday, Tuesday, Wednesday, and Thursday
- Friday, Saturday, and Sunday
Rules
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.
A rule that is not a subrule is a top-level rule.
Players
Any person may become a player by posting a message setting forth their intent to do so in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #game-actions.
A player is 'reputable' if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.
Activity
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).
Proposals
Proposals are made by sending a message in the channel #proposals.
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.
Urgent Class Proposal
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Standard Class Proposal
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.
Judgement
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.
Ruling
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in #request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.
Candidacy
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.
RFJ
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.
Overturning of Ruling
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.