User:Trungle/Boilerplate Nomic: Difference between revisions

Trungle (talk | contribs)
disambiguate several sections
Trungle (talk | contribs)
Items: formatting and cleaning up a potential bug.
 
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Items with similar properties may be grouped together into item classes.
Items with similar properties may be grouped together into item classes.


For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession.
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession.


For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession.
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.
 
Reputable players may trade items from their inventories with the consent of all parties.


''Note: While not strictly necessary, items have proven to be a very useful abstraction for most nomics.''
''Note: While not strictly necessary, items have proven to be a very useful abstraction for most nomics.''