Community Garden/Ruleset: Difference between revisions

miraheze>UnderSampled
Criticism
miraheze>4st
Add fertilizing action.
Line 147: Line 147:
|If the branch has any sub branches, perform the Coronation action specifying this branch. Otherwise, the branch sprouts 1 new leaf at its current length
|If the branch has any sub branches, perform the Coronation action specifying this branch. Otherwise, the branch sprouts 1 new leaf at its current length
|}
|}
=== Fertilizing ===
Any Gardener may create a bag of fertilizer for the plant by posting their intent to do so as a single message in plant-actions. Each player has enough material, by default, to create one bag of fertilizer each day.
Any Gardener may apply bags of fertilizer to the plant by posting their intent to do so as a single message in plant-actions, as long as fertilizer is available. Bags of fertilizer are kinda tiny, so they can only be applied in integer quantities. Once a bag is applied, it is consumed whether or not the fertilizer has an effect.
If the plant is not in a photosynthesis cycle, then when the total bags of applied fertilizer is at least (sum of length of all branches combined)/10 bags, 1 d6 is added to the number of growth rolls the next time a photosynthesis cycle is triggered on the plant. Fertilizer can only do so much, so this effect can only apply once to a photosynthesis cycle. The amount of applied fertilizer is reset to zero whenever the plant's cycle changes.
The first time per day a bag of fertilizer is applied to the plant while it is in a photosynthesis cycle, then the cycle time is reduced by one day.


== Seasons ==
== Seasons ==