Community Garden/Ruleset: Difference between revisions
miraheze>UnderSampled Criticism |
miraheze>4st Add fertilizing action. |
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|If the branch has any sub branches, perform the Coronation action specifying this branch. Otherwise, the branch sprouts 1 new leaf at its current length | |If the branch has any sub branches, perform the Coronation action specifying this branch. Otherwise, the branch sprouts 1 new leaf at its current length | ||
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=== Fertilizing === | |||
Any Gardener may create a bag of fertilizer for the plant by posting their intent to do so as a single message in plant-actions. Each player has enough material, by default, to create one bag of fertilizer each day. | |||
Any Gardener may apply bags of fertilizer to the plant by posting their intent to do so as a single message in plant-actions, as long as fertilizer is available. Bags of fertilizer are kinda tiny, so they can only be applied in integer quantities. Once a bag is applied, it is consumed whether or not the fertilizer has an effect. | |||
If the plant is not in a photosynthesis cycle, then when the total bags of applied fertilizer is at least (sum of length of all branches combined)/10 bags, 1 d6 is added to the number of growth rolls the next time a photosynthesis cycle is triggered on the plant. Fertilizer can only do so much, so this effect can only apply once to a photosynthesis cycle. The amount of applied fertilizer is reset to zero whenever the plant's cycle changes. | |||
The first time per day a bag of fertilizer is applied to the plant while it is in a photosynthesis cycle, then the cycle time is reduced by one day. | |||
== Seasons == | == Seasons == | ||