Cycle 11/Ideas: Difference between revisions
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== Rules are Items == | == Rules are Items == | ||
The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened [https://discord.com/channels/515560801394753537/518856008605499402/892561413086806016 here] | The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened [https://discord.com/channels/515560801394753537/518856008605499402/892561413086806016 here]. This idea has branched into several: | ||
=== Trungle's Draft === | |||
Describes a game where the goal is to own most of the rules, and rules can be stolen by amending them enough. Link: [[User:CodeTriangle/Rules are Items Nomic]] | |||
=== Klink's Draft === | |||
A different approach, where owning the majority of a rule's shares gives you powers over the rule, including limited veto power. Link forthcoming. | |||
== re-run a previous round == | == re-run a previous round == |
Revision as of 20:25, 3 October 2021
Overarching design ideas
- Fewer automatic actions to reduce logistical strain
- Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed
- Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades)
- Implement an auto-idling system for inactive players
The Council
Returning idea from Cycle 10's planning. Additional discussion thread starts here.
Slow Background Nomic
Returning idea from Cycle 10's planning. Additional discussion thread starts here.
Branching Nomic
A nomic that splits based on the result of decisions: Branching nomic pitch
Subproposals Nomic
A nomic where multiple users work together to assemble omnibus proposals composed of individual subproposals: Subproposal ideas
Rules are Items
The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened here. This idea has branched into several:
Trungle's Draft
Describes a game where the goal is to own most of the rules, and rules can be stolen by amending them enough. Link: User:CodeTriangle/Rules are Items Nomic
Klink's Draft
A different approach, where owning the majority of a rule's shares gives you powers over the rule, including limited veto power. Link forthcoming.
re-run a previous round
Take the initial/final ruleset from a previous round and use it as the initial ruleset for this round.