Cycle 12/Ruleset: Difference between revisions
miraheze>Nyhilo Implement proposal **Land Reallocation** |
miraheze>Nyhilo Implement proposals **Nomster Adoption Agency** and **Whoops I made a typo lol** |
||
| Line 132: | Line 132: | ||
===Trade=== | ===Trade=== | ||
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a | A trade is an exchange of items and/or nomsters between two entities with each entity giving a specified finite set of items and/or nomsters to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other. | ||
==Locations== | ==Locations== | ||
| Line 151: | Line 151: | ||
Locations are adjacent if their tiles are adjacent in the World Map. | Locations are adjacent if their tiles are adjacent in the World Map. | ||
When a location suggestion is fulfilled, it is added to the world map by sending its location tile and location card as a pair to # | When a location suggestion is fulfilled, it is added to the world map by sending its location tile and location card as a pair to #world-map. This submission should be paired with a textual transcription of the Header of the location for easy searching. | ||
===New Locations=== | ===New Locations=== | ||
| Line 295: | Line 295: | ||
Once per phase, if a player is in the same location as a wild nomster, they can attempt to tame it. | Once per phase, if a player is in the same location as a wild nomster, they can attempt to tame it. | ||
The player can make this attempt by rolling a d3. It is successful if the result of the roll is 3. | |||
===Creating a Tame Nomster=== | ===Creating a Tame Nomster=== | ||
For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card. | For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card. | ||
=== Active Nomster === | |||
The first nomster that a player tames is that player's active nomster. Once per phase, a player may change they're active nomster by sending a card or message in #map-actions. A player may only give commands to their active nomster. | |||
===Actions=== | ===Actions=== | ||