Cycle 12/Ruleset: Difference between revisions
miraheze>Nyhilo Revert the previous changes so they can be implemented in order (for provision of history certainty) |
miraheze>Nyhilo (July 28th) Implement Proposal **Fix Nomster Ownership** |
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For entity A to take an item from entity B is for that item to be transferred from entity B to entity A. | For entity A to take an item from entity B is for that item to be transferred from entity B to entity A. | ||
For entity A to give an item to entity B is for that item to be transferred from entity A to entity B. If an entity is a Located entity, that entity can only give or take items from or to another located entity if they are in the same location. | |||
===Trade=== | ===Trade=== | ||
A trade is an exchange of items | A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other. | ||
=== Adoption === | |||
Reputable players may start the process of adoption by giving a nomster a treat. Any player may gain one treat if they do not have any treats. An adoption is successful if and when the nomster joins their team. A successful adoption may be included in the stipulations for the consent of a trade or for another adoption. | |||
==Locations== | ==Locations== | ||
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If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. | If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. | ||
=== Teams === | |||
When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer. | |||
===Population=== | ===Population=== | ||
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=== Active Nomster === | === Active Nomster === | ||
The first nomster that a player tames is that player's active nomster. Once per phase, a player may change | The first nomster that a player tames is that player's active nomster. Once per phase, a player may set or change their active nomster to any nomster on their team by sending a card or message in #game-actions. A player may only give commands to their active nomster. | ||
===Actions=== | ===Actions=== | ||
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When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 gooderhose points. The player gains no points, however, if they own the nomster that licked them. | When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 gooderhose points. The player gains no points, however, if they own the nomster that licked them. | ||
==== Join Team ==== | |||
When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team. | |||
==Judgement== | ==Judgement== | ||