Cycle 13/Ruleset: Difference between revisions
miraheze>Rubrica Updated with the following Phase I proposals: Factory Purchasing, Yahtzee!, Refinery Purchasing, Better fixed costs, why. |
miraheze>Rubrica Updated to reflect the proposals passed at the end of Phase III. |
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Refineries can only be traded or otherwise transferred once per phase. | Refineries can only be traded or otherwise transferred once per phase. | ||
== Wind Turbines == | |||
A Wind Turbine is a non-fungible ephemeral item. | |||
For each wind Turbine a player has, when they take the Generate Coins action, if their dice roll resulted in the highest possible value for that dice, the amount of coins to be granted is increased by 3. | |||
Wind Turbines can only be traded or otherwise transferred once per phase. | |||
If a player has 15 or more coins, they may revoke 15 coins in their possession and grant themselves a wind turbine, all by posting a message that indicates this purchase to #game-actions. | |||
== Workshops == | |||
A Workshop is a non-fungible ephemeral item. | |||
For each Workshop a player has, when they take the Generate Coins action, the number of dice they roll is increased by 1. | |||
Workshops can only be traded or otherwise transferred once per phase. | |||
If a player has 20 or more coins, they may revoke 20 coins in their possession and grant themselves a Workshop, all by posting a message that indicated this purchase in #game-actions. | |||
== Generate Inflation == | |||
When a player takes the Generate Coins action, they may roll an additional six sided die. The player then gains Coins equal to the number rolled on the die. | |||
== Redos == | |||
Once per phase a player may "redo" their most recent dice roll. When they do so, they roll the same number of dice with the same number of sides before, subtract 1 from the result, and treat that as the result of the previous dice roll instead. | |||
== Time Beans == | |||
A time bean is a fungible item. | |||