Cycle 13/Ruleset Draft: Difference between revisions

added phases
miraheze>Randomnetcat
this is a do-ocracy now
Line 1: Line 1:
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.


== [P] Time ==
== [*] Time ==
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.


Line 8: Line 8:
Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.
Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.


== [P] Loops ==
== [*] Loops ==
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.
Every [period of time], every rule that is not epochal is deleted, and all items that are not defined as epochal by the rules are removed from inventories.


== [P] Leaderboards ==
== [*] Leaderboards ==
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.


Line 20: Line 20:


=== Reward list ===
=== Reward list ===
[P] Orb (1-5)
* Orb (1-5)


== [P] Items ==
== [*] Items ==
Items are entities that players can have in their inventory.
Items are entities that players can have in their inventory.


Line 28: Line 28:


=== Item list ===
=== Item list ===
[P] Orb
* Orb (epochal)


Coin
Coin


== [P] Proposals ==
== [*] Proposals ==
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].
TODO: insert standard proposal wording, modified to deal with epochal rules


== [P] Winning ==
== [*] Winning ==
The player or players with the most [P] Orbs at the end of the Cycle wins.
The player or players with the most [*] Orbs at the end of the Cycle wins.


== [P] Judges ==
== [*] Judges ==


There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.