Cycle 13/Ruleset Draft: Difference between revisions
added phases |
miraheze>Randomnetcat this is a do-ocracy now |
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The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | ||
== [ | == [*] Time == | ||
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday. | All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday. | ||
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Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I. | Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I. | ||
== [ | == [*] Loops == | ||
Every [period of time], every rule that is not | Every [period of time], every rule that is not epochal is deleted, and all items that are not defined as epochal by the rules are removed from inventories. | ||
== [ | == [*] Leaderboards == | ||
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards. | At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards. | ||
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=== Reward list === | === Reward list === | ||
* Orb (1-5) | |||
== [ | == [*] Items == | ||
Items are entities that players can have in their inventory. | Items are entities that players can have in their inventory. | ||
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=== Item list === | === Item list === | ||
* Orb (epochal) | |||
Coin | Coin | ||
== [ | == [*] Proposals == | ||
TODO: insert standard proposal wording, modified to deal with epochal rules | |||
== [ | == [*] Winning == | ||
The player or players with the most [ | The player or players with the most [*] Orbs at the end of the Cycle wins. | ||
== [ | == [*] Judges == | ||
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so. | There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so. | ||