Cycle 13/Ruleset Draft: Difference between revisions

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=== Leaderboards ===
=== Leaderboards ===
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the beginning of every Loop, 1 goal is randomly selected. Each Goal is randomly given a reward from the list of rewards.


At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.
At the end of a Loop, the players that best accomplished a Goal that was selected at he beginning of that Loop get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.


==== Goal list ====
==== Goal list ====
Have the most Coins at the end of the [period of time].
Have the most Coins at the end of the Loop.


==== Reward list ====
==== Reward list ====
* Orb (1-5)
* (a random integer from 1 to 5) [P] Orb(s)


=== Items ===
=== Items ===