Cycle 13/Ruleset Draft: Difference between revisions
miraheze>4st |
miraheze>Randomnetcat Make loop reset wording even more precise |
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Initially, all rules are persistent. | |||
= Persistent Rules = | = Persistent Rules = | ||
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== Loops == | == Loops == | ||
At the end of | The phase counter is an integer, initially 0. | ||
* | |||
*All rules that are not persistent are simultaneously repealed | At the end of each phase (immediately before the new phase begins), the following occur in order: | ||
*All items that are not defined as persistent by the rules are removed from inventories. | * The phase counter is incremented by 1. | ||
* | * If the phase counter is not less than 9, the following occur in order: | ||
** Events defined by the rules as occurring at the end of a loop by other rules occur (TODO: ordering?). | |||
** All rules that are not persistent are simultaneously repealed | |||
** All items that are not defined as persistent by the rules are removed from inventories. | |||
** The phase counter is set to 0. | |||
When a new phase begins while the phase counter is 0, events defined by the rules as occurring at the beginning of a loop occur (TODO: ordering?). | |||
Rules and items that are not persistent are "ephemeral". | |||
==Leaderboards == | ==Leaderboards == | ||
At the beginning of every Loop, 1 goal is randomly selected. Each Goal is randomly given a reward from the list of rewards. | At the beginning of every Loop, 1 goal is randomly selected. Each Goal is randomly given a reward from the list of rewards. | ||
At the end of a | At the end of a loop, the players that best accomplished a Goal that was selected at the beginning of that Loop get the reward selected for that Goal, receiving this reward when the next loop begins. | ||
===Goal list=== | ===Goal list=== | ||