Cycle 13/Ruleset Draft: Difference between revisions
miraheze>Randomnetcat De-reverse start of loop priority |
miraheze>Randomnetcat Rewrite reward/goal selection and a |
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==Leaderboards == | ==Leaderboards == | ||
Each loop has at most one active goal. If the current loop does not have a goal, any player can randomly select one goal to become active in #game-actions; the selection becomes the loop's active goal. For each loop, each active goal has at most one reward. For any active goal in the current loop without a reward, any player can randomly select one reward for that goal in #game-actions; that reward becomes the goal's reward for this loop. | |||
At the | At the start of a loop, the players that best accomplished each active goal in the previous loop, if any, gain the reward for that goal in that loop, if any. | ||
=== Goal list === | === Goal list === | ||