Cycle 13/Ruleset Draft: Difference between revisions

miraheze>Randomnetcat
De-reverse start of loop priority
miraheze>Randomnetcat
Rewrite reward/goal selection and a
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==Leaderboards ==
==Leaderboards ==
At the beginning of every Loop, 1 goal is randomly selected. Each Goal is randomly given a reward from the list of rewards.
Each loop has at most one active goal. If the current loop does not have a goal, any player can randomly select one goal to become active in #game-actions; the selection becomes the loop's active goal. For each loop, each active goal has at most one reward. For any active goal in the current loop without a reward, any player can randomly select one reward for that goal in #game-actions; that reward becomes the goal's reward for this loop.


At the end of a loop, the players that best accomplished a Goal that was selected at the beginning of that Loop get the reward selected for that Goal, receiving this reward when the next loop begins.
At the start of a loop, the players that best accomplished each active goal in the previous loop, if any, gain the reward for that goal in that loop, if any.


=== Goal list ===
=== Goal list ===