Round 10/Proposal Ideas: Difference between revisions
miraheze>Klinkplink →Currently Being Drafted: Adding basic wording for ATHM |
miraheze>Klinkplink m →Anti-Trung Hoarding Measures: formatting and adding clarification comment |
||
| Line 18: | Line 18: | ||
Amend rule '''Items''' subrule '''Trung''' to read: | Amend rule '''Items''' subrule '''Trung''' to read: | ||
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4. | |||
:* [Star Price] Trungs for 1 Gold Star | |||
:* 2 Trungs for 1 Standard Proposal Maker | |||
* [Star Price] Trungs for 1 Gold Star | |||
* 2 Trungs for 1 Standard Proposal Maker | |||
Amend rule '''Phases''' by replacing: | Amend rule '''Phases''' by replacing: | ||
A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract. (For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100). | :A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract. (For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100). | ||
with: | with: | ||
The wealth value of an asset-owning entity is the sum of the following: | :The wealth value of an asset-owning entity is the sum of the following: | ||
* The number of chips they possess | :* The number of chips they possess | ||
* 20 per Trung they possess | :* 20 per Trung they possess | ||
* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract | :* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract | ||
''COMMENT: This prize table adjustment is to offset the increased immediate tax burden of the higher placements. 5 Trungs would equal 100 wealth, which could cause a tax burden of 25 chips, so the reward has been increased by 25 chips etc'' | |||
Amend rule '''The Auction Casino''' subrule '''Prizes''' by replacing the below table: | Amend rule '''The Auction Casino''' subrule '''Prizes''' by replacing the below table: | ||
{| class="wikitable" | :{| class="wikitable" | ||
! Placement !! Prizes | ! Placement !! Prizes | ||
|- | |- | ||
| Line 57: | Line 58: | ||
with: | with: | ||
{| class="wikitable" | :{| class="wikitable" | ||
! Placement !! Prizes | ! Placement !! Prizes | ||
|- | |- | ||
| Line 74: | Line 75: | ||
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | ||
|} | |} | ||
=== Building the Auction Casino === | === Building the Auction Casino === | ||