Round 10/Ruleset: Difference between revisions

miraheze>CodeTriangle
Scoring: add in changes erroneously removed while reverting erroneous changes
miraheze>Klinkplink
Implementing proposal "Anti-Trung Hoarding Measures" Proposed on Aug 28. Voted on from Aug 30-Sept 1. Passed 2 for 0 against
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At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.
At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.


A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract.  ''(For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100).''
:The wealth value of an asset-owning entity is the sum of the following:
:* The number of chips they possess
:* 20 per Trung they possess
:* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract


A player's tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.
A player's tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.
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*The players then gain the prize(s) corresponding to their placement.
*The players then gain the prize(s) corresponding to their placement.


{| class="wikitable"
:{| class="wikitable"
! Placement !! Prizes
! Placement !! Prizes
|-
|-
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips
|-
|-
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips
|-
|-
| 3 || 3 Trungs and 30 Chips
| 3 || 3 Trungs and 45 Chips
|-
|-
| 4 || 2 Trungs and 40 Chips
| 4 || 2 Trungs and 50 Chips
|-
|-
| 5 || 1 Trung and 50 Chips
| 5 || 1 Trung and 55 Chips
|-
|-
| 6 || 50 chips
| 6 || 60 chips
|-  
|-  
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
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=== Trung ===
=== Trung ===


Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession.
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4.  


* 10 Trungs for 1 Gold Star
:* [Star Price] Trungs for 1 Gold Star
* 2 Trungs for 1 Standard Proposal Maker
:* 2 Trungs for 1 Standard Proposal Maker


=== Gold Star ===
=== Gold Star ===