Round 10/Ruleset Draft: Difference between revisions

miraheze>Wotton
Scoring: swapping ranking for Five-of-a-Kind and Straight Flush (see Discord discussion)
miraheze>Wotton
Cat's fixes + changes to wording in proposal classes
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ties are broken in favour of the hand with the highest card.
Ties are broken in favour of players who presented their hand earlier.
 
Individual cards are ranked as follows:
 
A>K>Q>J>10>9>8>7>6>5>4>3>2
 
If two cards have the same rank, the tie is broken according to the suit:
 
Spades>Hearts>Clubs>Diamonds
 
If two hands have the same highest card, the tie is broken according to the next highest card, and so on. If two hands are identical, then the tie is broken according to a coin-toss (d2 roll) by one of the two players involved in the tie or a moderator.


== Actions ==
== Actions ==
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=== Trade ===
=== Trade ===
A trade is an exchange or transfer of zero or more items between two entities. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.


== Proposals ==
== Proposals ==
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If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.


The class of a proposal is either "normal" or "urgent". When a proposal is submitted, the submitter may specify its class.  
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.


==== Urgent Proposal ====
==== Urgent Class Proposal ====


The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
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Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  
Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  


==== Standard Proposal ====
==== Standard Class Proposal ====
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.


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=== Points ===
=== Points ===
Points.
Points are fungible items.


=== Cards ===
=== Cards ===
Each card has a rank and a suit.
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible.


=== Proposal-Makers ===
=== Proposal-Makers ===
Proposal-makers are items. Proposal-makers of the same kind are fungible.
{| class="wikitable"
{| class="wikitable"
! Proposal-Maker !! Effect
! Proposal-Maker !! Effect
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Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.
Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.


A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.
Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.


A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.


Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.