Round 7/Ruleset: Difference between revisions
miraheze>Resu Changed 'canonical version' to 'github version' now that the rules refer to this wiki itself |
miraheze>Wotton m Adding titles to rules |
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When a player lands on a space divisible by 5, they gain 10 points. | When a player lands on a space divisible by 5, they gain 10 points. | ||
=== Rule 9 === | === Rule 9: Cop Car === | ||
Cop Car is a space feature. Initially, space 4 has this feature. | Cop Car is a space feature. Initially, space 4 has this feature. | ||
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If a player rolls a 4 on their turn, then, after moving, the space that previously had the Cop Car feature loses that feature and the player's current space gains it. | If a player rolls a 4 on their turn, then, after moving, the space that previously had the Cop Car feature loses that feature and the player's current space gains it. | ||
=== Rule 10 === | === Rule 10: Jail === | ||
There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 5 or 6, they are no longer in jail and are placed on space 1. | There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 5 or 6, they are no longer in jail and are placed on space 1. | ||
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Feature effects can only take place after a player moves. | Feature effects can only take place after a player moves. | ||
=== Rule 12 === | === Rule 12: Frontier === | ||
The primary space with the highest number is also known as "The Frontier". If a player is on the The Frontier, when they move up the board, they explore new territory: when the player rolls to move, they subtract one from the number, and move that many spaces into the unknown, expanding the board by that many spaces as they go. Then the final space of their move returns them to space 1. | The primary space with the highest number is also known as "The Frontier". If a player is on the The Frontier, when they move up the board, they explore new territory: when the player rolls to move, they subtract one from the number, and move that many spaces into the unknown, expanding the board by that many spaces as they go. Then the final space of their move returns them to space 1. | ||
=== Rule 13 === | === Rule 13: Looping === | ||
When a player lands on or passes space 1, they gain 5 points. | When a player lands on or passes space 1, they gain 5 points. | ||
=== Rule 14 === | === Rule 14: Banks === | ||
'Bank' is a feature. When a player lands on a space with a 'Bank' feature, they may deposit points in multiples of 5 creating a bank account and losing that amount of points. Whenever a player passes or lands on a space with a 'Bank', the amount of points stored in their account increases by 1 per multiple of 5 points stored. Whenever a player lands on a space with the 'Bank' feature, they may take out any amount of points from their account given their withdrawal does not exceed the number of points in their account or put the account below 0. | 'Bank' is a feature. When a player lands on a space with a 'Bank' feature, they may deposit points in multiples of 5 creating a bank account and losing that amount of points. Whenever a player passes or lands on a space with a 'Bank', the amount of points stored in their account increases by 1 per multiple of 5 points stored. Whenever a player lands on a space with the 'Bank' feature, they may take out any amount of points from their account given their withdrawal does not exceed the number of points in their account or put the account below 0. | ||