Round 7/Ruleset: Difference between revisions

miraheze>Wotton
Proposal undefined
miraheze>Wotton
Proposal Groundwork for the Metaphysics of Money
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Cop Car is a space feature. Initially, space 4 has this feature.
Cop Car is a space feature. Initially, space 4 has this feature.


If a player lands on a space with a Cop Car, they must, within 5 minutes of their roll, choose one of the following options (otherwise the first option is taken automatically):
If a player lands on a space with a Cop Car, they must, before their turn ends, choose one of the following options (otherwise the first option is taken automatically):


* a. admit fault, moving to the jail space; OR
* a. admit fault, moving to the jail space; OR
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When a player lands on a space with a House on it, if they have at least one point, they lose one point and the owner of the house gains one point.
When a player lands on a space with a House on it, if they have at least one point, they lose one point and the owner of the house gains one point.


After a player moves, if they are on a space with no other features and have at least five points, then they can add a House feature in their possession to that space by paying five points.
Players may at any point in time buy a House item for five points.
On their turn, if they are on a space with no other features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession.
 
=== Rule 16: Commerce ===
 
Players may not buy items if they have 0 or less of the currency being used to buy the item, or if the act of purchasing would cause them to have less than 0 of the currency being used to purchase it.
Players may buy items off other players. The exchange of items and currency (or currencies) takes place immediately after both players consent to the trade in #public-forum.  


[[Category:Rulesets]]
[[Category:Rulesets]]