Round 7/Ruleset: Difference between revisions
miraheze>Wotton Proposal undefined |
miraheze>Wotton Proposal Groundwork for the Metaphysics of Money |
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Cop Car is a space feature. Initially, space 4 has this feature. | Cop Car is a space feature. Initially, space 4 has this feature. | ||
If a player lands on a space with a Cop Car, they must, | If a player lands on a space with a Cop Car, they must, before their turn ends, choose one of the following options (otherwise the first option is taken automatically): | ||
* a. admit fault, moving to the jail space; OR | * a. admit fault, moving to the jail space; OR | ||
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When a player lands on a space with a House on it, if they have at least one point, they lose one point and the owner of the house gains one point. | When a player lands on a space with a House on it, if they have at least one point, they lose one point and the owner of the house gains one point. | ||
Players may at any point in time buy a House item for five points. | |||
On their turn, if they are on a space with no other features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession. | |||
=== Rule 16: Commerce === | |||
Players may not buy items if they have 0 or less of the currency being used to buy the item, or if the act of purchasing would cause them to have less than 0 of the currency being used to purchase it. | |||
Players may buy items off other players. The exchange of items and currency (or currencies) takes place immediately after both players consent to the trade in #public-forum. | |||
[[Category:Rulesets]] | [[Category:Rulesets]] | ||