Round 7/Ruleset: Difference between revisions
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miraheze>Wotton Proposal: Only Time Travel Can Save Us Now and Proposal: Autoembiggen pass |
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The gameboard consists of the spaces defined in the rules. All players are always located on one of the board's spaces. | The gameboard consists of the spaces defined in the rules. All players are always located on one of the board's spaces. | ||
The gameboard has a number of primary spaces, ''n'', inclusively numbered 1 through ''n''. Each primary space is adjacent to the primary spaces whose numbers are one greater than or lower than its own number, and the primary space with the highest number is adjacent to the primary space with the lowest number. | The gameboard has a number of primary spaces, ''n'', inclusively numbered 1 through ''n''. Each primary space is adjacent to the primary spaces whose numbers are one greater than or lower than its own number, and the primary space with the highest number is adjacent to the primary space with the lowest number. | ||
Each Monday and Friday at 00:00 UTC a new primary space is added to the game board. | |||
== Moving == | == Moving == | ||
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If ten minutes have passed since a movement roll has been made by a player who started their turn on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored. | If ten minutes have passed since a movement roll has been made by a player who started their turn on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored. | ||
== Features == | == Features == | ||
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A snake NU cannot exist on the frontier. If one is on or would be placed on the frontier it is placed instead on the primary space 1 below the frontier. | A snake NU cannot exist on the frontier. If one is on or would be placed on the frontier it is placed instead on the primary space 1 below the frontier. | ||
=== Towns === | |||
If a player is on a space with an unclaimed field feature, that player can buy and place a town feature on the space they are currently occupying by saying “I claim a town in this area and name it (x) town” and paying 10 points. The unclaimed field feature then turns into a (x) town feature. | |||
Each town has a leader. The player who founded the town is automatically the leader but the leader can transfer the leader role to another player by saying “I give up my position of leader to:” and then pinging the player who will receive the role. | |||
Towns can have members. All town leaders are members of their respective towns. | |||
If a player lands on a town space they are not a member of, they can choose to join it through an application. The leader can approve or deny said application. The town leader can kick anyone out of their town for any reason, this causes the person who was kicked out to move down one space. A player may stop being memeber of a town by declaring their intent to do so. | |||
Each town has a Treasury fund. Treasury Funds are made up of points. Anyone can donate to a town fund by announcing their intent to do so together with the amount to be donated. The Leader of a town can transfer points from their respective towns to their own possession by declaring their intent to do so and the amount of points they want to transfer, together with the name of the town from which they are transfering the points. | |||
A list of existing towns must be tracked in the wiki, along with their respective town names, town leader names, list of members, and amount in their trasury funds. | |||
== Looping == | == Looping == | ||
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Players may not buy items if they have 0 or less of the currency being used to buy the item, or if the act of purchasing would cause them to have less than 0 of the currency being used to purchase it. | Players may not buy items if they have 0 or less of the currency being used to buy the item, or if the act of purchasing would cause them to have less than 0 of the currency being used to purchase it. | ||
Players may buy, sell, and trade items and currencies with other players. The exchange of items and currency (or currencies) takes place immediately after both players consent to the trade in #public-forum. | Players may buy, sell, and trade items and currencies with other players. The exchange of items and currency (or currencies) takes place immediately after both players consent to the trade in #public-forum. A player or entity may never transfer an amount of a currency higher than they own. Actions or rule effects that would cause that automatically fail. | ||
== Numbers == | == Numbers == | ||
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Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number. | Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number. | ||
[[Category:Rulesets]] | [[Category:Rulesets]] | ||