Round 7/Ruleset: Difference between revisions
miraheze>Wotton No edit summary |
miraheze>Wotton Proposal 'converging rulesets and gamestates' passes |
||
| Line 2: | Line 2: | ||
== Information == | == Information == | ||
This is a board game, played on a virtual board. A representation of the board as well as the ruleset for this game shall be kept in the Infinite Nomic wiki, which is linked in #game-rules. For an action other than voting or making a proposal to be effective, it must be announced in #public-forum. | This is a board game, played on a virtual board. A representation of the board as well as the ruleset for this game shall be kept in the Infinite Nomic wiki, which is linked in #game-rules. For an action other than voting or making a proposal to be effective, it must be announced in #public-forum. For the purposes of this ruleset, being placed on a tile counts as landing on it. | ||
== Winning == | == Winning == | ||
Victory conditions not specified within this rule are not valid. VP may only be gained or lost as specified within this rule. | Victory conditions not specified within this rule are not valid. VP may only be gained or lost as specified within this rule. A player wins once they have at least 100 Victory Poents (VP). Victory Poents are a quantity that is neither a currency nor an item. Proposals can only modify or repeal this rule when and only when one of the following conditions is met: | ||
A player wins once they have at least 100 Victory Poents (VP). Victory Poents are a quantity that is neither a currency nor an item. | #a) 24 hours or more have passed, and less than 7 days have passed, and there are no votes against it. | ||
Proposals | #b) exactly 7 days have passed and the the proposal has at least 3 votes in its favour for every vote against it and the proposal failed to fulfill condition 'a)' | ||
a) 24 hours or more have passed, and less than 7 days have passed, and there are no votes against it. | |||
b) exactly 7 days have passed and the the proposal has at least 3 votes in its favour for every vote against it | |||
== Turns == | == Turns == | ||
| Line 128: | Line 126: | ||
When a player lands on a space with a House on it, if they have at least one poent, they lose one poent and the owner of the house gains one poent. | When a player lands on a space with a House on it, if they have at least one poent, they lose one poent and the owner of the house gains one poent. | ||
On their turn, if they are on a space with no other House features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession. | |||
On their turn, if they are on a space with no other features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession. | |||
=== Snek === | === Snek === | ||
| Line 168: | Line 166: | ||
== Numbers == | == Numbers == | ||
Players can possess Number items, which store an integer value | Players can possess Number items, which store an integer value. If a Number item's stored value would increase above 6 it is set to 1 instead, and if it would decrease below 1 it is set to 6 instead. | ||
Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number. | Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number. | ||