Round 9/History: Difference between revisions

miraheze>CodeTriangle
miraheze>CodeTriangle
(11 Jan 2021 - ???): the finsook era
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With the new week and new mechanics in play, one of the earliest strategies that developed was that of mutual feeding. Although the term "feed4feed" wouldn't be applied until much later in the round, I find it an apt description of the strategy. Ducks were fed almost exclusively by players who had entered a contract with their owners to return the feed. Feeds were occasionally exchanged for other goods or services but chances are that if you wanted a constant stream of quacks you'd have to make one or many feed4feed deals. Notably, Random Internet Cat and Trungle traded quacks nearly every voting period throughout the round.
With the new week and new mechanics in play, one of the earliest strategies that developed was that of mutual feeding. Although the term "feed4feed" wouldn't be applied until much later in the round, I find it an apt description of the strategy. Ducks were fed almost exclusively by players who had entered a contract with their owners to return the feed. Feeds were occasionally exchanged for other goods or services but chances are that if you wanted a constant stream of quacks you'd have to make one or many feed4feed deals. Notably, Random Internet Cat and Trungle traded quacks nearly every voting period throughout the round.
==== Cooking Ducks ====
One of the first proposals of this period was Proposal 🍗 🦆 🍗, which would allow players to destroy their ducks, turning them into duck meat (finsook, 11 Jan 2021). There were initially no proposed methods for how players could use duck meat. Klink<ref>https://discord.com/channels/515560801394753537/518856008605499402/798019480264900639</ref> and Trungle<ref>https://discord.com/channels/515560801394753537/518856008605499402/798016111018246164</ref> both professed uneasiness about having mechanics which do not plug into the gameplay at all.
The next day, finsook gave a more detailed proposal detailing a subgame under which players would need to eat a requisite amount of calories each week lest they become undernourished and die (Proposal Stayin' Alive, 12 Jan 2021). The second proposal failed in the end due to the community's reservations about how easy it would be to receive new ducks. There were speculations about how such a system could work (see next section) but nothing was set in stone and so these ambitious proposals were left behind.
==== Duck Sex (not clickbait) ====
One prominent part of this period that must be mentioned is that time when we were considering Duck Sex.
It started with Proposal ♂️ ♀️, which would allow players to flip a coin to assign their ducks a sex, either male or female (finsook, 11 Jan 2021). The main draw of this system was detailed in a subgame involving duck reproduction (reproducktion) given by Proposal ❤️ 🦆 ❤️ (Phoenix King, 13 Jan 2021). From the 11th to the 13th there was a considerable amount of discourse about the consequences of what kinds of asymmetrical design could arise from a system of sexed ducks as well as link sharing about actual duck sex<ref>[https://nypost.com/2017/05/06/dont-be-fooled-ducks-are-sadistic-raping-monsters/ Open this link at your own risk]</ref>.
In the end, we decided to go for a simpler system where any duck could lay an egg as a Quack Attack (Veganzombeh, Proposal 🥚 🎲 2). This proposal shall be reproduced in full.
{{Proposal Box
| name=🥚 🎲 2
| text=
Append the following to the end of the "Quack Attacks" subrule of "Ducks":
:* Lay Egg. Cost: N Quacks, where N is positive. Targets: None. Effect: Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg.
:* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.
}}


=== References ===
=== References ===


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