Round 9/History: Difference between revisions

miraheze>CodeTriangle
(21 Jan 2021 - ???): polish this section
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== The First Break Age (21 Jan 2021 - 24 Feb 2021) ==
== The First Break Age (21 Jan 2021 - 24 Feb 2021) ==


The First Break Age started with the rise in activity at the end of January and concluded with the first two major breakages of Round Nine in the middle of February. Within this time frame we experienced a rise in textualism and the first instances of duck hoarding.
The First Break Age started with the rise in activity at the end of January and concluded with the first major breakages of Round Nine in the middle of February. Within this time frame we experienced a rise in textualism and the first instances of duck hoarding.


=== The Coloring Crisis ===
=== The Coloring Crisis ===
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=== Proposals Hadn't Been Working for a While ===
=== Proposals Hadn't Been Working for a While ===


Here's a question: does submitting a proposal count as a game action? The text "all game actions mentioned in the rules can be performed by announcing them in the channel #game-actions" in the rule Actions at the time<ref>https://infinitenomic.miraheze.org/w/index.php?title=Round_9/Ruleset&oldid=702#Actions</ref> may imply that only actions taken in #game-actions count as game actions, but another interpretation implies that the relationship may not be exclusive. No proposal had been submitted with a duck word since those had been enacted. There was an initial push to resolve this with a normal proposal (Random Internet Cat, Proposal 🔥, 14 Feb 2021), but in the end we decided to resolve it by emergency metaproposal ([idle account], Metaproposal 9-1-1, 15 Feb 2021). The latter did nothing but enact the former from a meta perspective. The round entered a State of Emergency on 14 February 2021.
Here's a question: does submitting a proposal count as a game action? The text "all game actions mentioned in the rules can be performed by announcing them in the channel #game-actions" in the rule Actions at the time<ref>https://infinitenomic.miraheze.org/w/index.php?title=Round_9/Ruleset&oldid=702#Actions</ref> may imply that only actions taken in #game-actions count as game actions, but another interpretation implies that the relationship may not be exclusive. No proposal had been submitted with a duck word since those had been enacted. There was an initial push to resolve this with a normal proposal (Random Internet Cat, Proposal 🔥, 14 Feb 2021), but in the end we decided to resolve it by emergency metaproposal ([idle account], Metaproposal 9-1-1, 15 Feb 2021). The latter did nothing but enact the former from a meta perspective. The round entered a State of Emergency on 14 February 2021 and, after passing the Metaproposal, returned to normal play on 17 February 2021.


{{Proposal Box
{{Proposal Box
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}}
}}


The ruleset state referenced in Proposal 🔥 and by extension MP 9-1-1 interestingly enough excluded Proposal Unstuck Ducks meaning that for a second time players could not access their scouting ducks. Wotton reproposed the idea a few days later (Proposal The Ducks That Time Forgot, 19 Feb 2021). With this proposal's passage concluded the first set of breakages.
The ruleset state referenced in Proposal 🔥 and by extension MP 9-1-1 interestingly enough excluded Proposal Unstuck Ducks meaning that for a second time players could not access their scouting ducks. Wotton reproposed the idea a few days later (Proposal The Ducks That Time Forgot, 19 Feb 2021).
 
=== The Second Simultaneity Scare ===
 
Earlier in the round there arose confusion about events that happened at the same time but had no ordering to them (See [[{{FULLPAGENAME}}#The Simultaneous Proposal Scare|The Simultaneous Proposal Scare]]). That edge case was cleared up for proposals, but the same issue manifested with some other events. One in particular was the {{Sc|Duck God}} gaining a God Egg. That happened at the start of a voting period at the same moment that proposals were enacted. Which one, then, would be applied first? The answer was indeterminate.
 
idle thought they had the solution to the issue. Their proposal would assign a real-number initiative value to each gamestate-changing event, then resolving such events by initiative value, breaking ties first by the order which the rule defining that event was enacted, then by character-length of the defining rule for that event, then by arbitrary order if any permutation of the ambiguous events would lead to the same ruleset. If this final case did not apply then those events would not occur (Proposal 🕐 ⏯️ 🔧, 20 Feb 2021). This proposal was met with poor reception, but it sparked discussion about this issue.
 
The next person to try a fix was finsook. Their proposal was written in GitHub Gists<ref>https://gist.github.com/Mathnerd314/e5d12a12e200b2dbfa5e5146ac6ec16b</ref><ref>https://gist.github.com/Mathnerd314/0e12fd033c581b898193b7d9b89f18f6</ref>. It rose out of skepticism concerning the viability of applying events by the Rule's enactment date. This proposal instead prescribed an ordering for the ruleset. Events in rules placed earlier would happen earlier. Neither Proposal 🕐 ⏩ 🔢 🧦 🥢 (20 Feb 2021) nor Proposal mini-🕐 🔢 (21 Feb 2021) ended up taking effect.
 
The issue with these proposals is that they were general solutions but seemed to add far more complexity than was actually necessary for our edge cases. In the end, Proposal 📜 ➡️ 🥚 (Trungle, 23 Feb 2021) and its two patches, Proposal 📜 ➡️ 🥚 🩹 (Trungle, 23 Feb 2021) and 📜 ➡️ 🥚 🩹 2 (Trungle, 24 Feb 2021) provided a more case-by-case handling of the situation, which turned out to be less contentious. These proposals all passed.
 
{{Proposal Box
| name=📜 ➡️ 🥚
| text=
Amend the rule "Proposals" by replacing the following text:
 
:The voting period for all proposals made in Period One is Period Two. The voting
period for all proposals made in Period Two is the next weeks Period one. Once a
proposal's voting period ends, if there are more votes in favor than against,
the proposal takes effect. If the number of votes in favor is tied with the
number of votes against, the proposal takes effect if the proponents' ducks have
more Quacks than the proposal's opponents' ducks.
 
with:
 
:The voting period for all proposals made in Period One is Period Two. The voting
period for all proposals made in Period Two is the next weeks Period One. At the
end of every voting period, then, for each proposal in the order that they were
submitted, if there are more votes in favor than against that proposal then
takes effect. If the number of votes in favor is tied with the number of votes
against, the proposal takes effect if the proponents' ducks have more Quacks
than the proposal's opponents' ducks.
 
Amend the rule "Duck God" by replacing the following text:
 
:On 0000 UTC every Sunday, the Duck God gains one God Egg.
 
with:
 
:Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg.
}}
 
{{Proposal Box
|name=📜 ➡️ 🥚 🩹
|text=
If the following text appears in the rule "Proposals":
 
:if there are more votes in favor than against that proposal then takes effect.
 
then replace it with:
 
:if there are more votes in favor than against that proposal then it takes effect.
}}
 
{{Proposal Box
|name=📜 ➡️ 🥚 🩹 2
|text=
If the following text appears on the rule "Duck God":
:immediately after all proposals have taken effect
 
then replace it with:
 
:immediately after all proposals passed in the previous voting period have taken effect
}}


== (25 Feb 2021 - ???) ==
== (25 Feb 2021 - ???) ==