Round 9/History: Difference between revisions
miraheze>CodeTriangle →(17 Mar 2021 - ???): one more done |
miraheze>CodeTriangle →(17 Mar 2021 - ???): lol remember this |
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After a couple of days of peace Jumble brought a scenario to our attention that could potentially cause a problem. What if a player performed the Divine Scrambler action, whose description read "Cost: N Quacks, where N is a multiple of 20. Targets: Any one entity possessing at least one God Egg. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player<ref>https://infinitenomic.miraheze.org/w/index.php?title=Round_9/Ruleset&oldid=865#Quack_Attacks</ref>." As negative numbers can also be divisible by twenty, this implied that a player could potentially transfer negative god eggs to themself and transfer negative quacks from themself. There was a very real possibility that this would simply mean the transaction would go the opposite way than was intended. Although amount of quacks possessed got one no closer to winning, it would be rather annoying should someone find a way to exploit this. Fortunately, Random Internet Cat ruled that deducting and transferring negative items doesn't make sense, so performing the Divine Scrambler with negative quacks would not do anything. To keep our bases covered, however, Klink wrote a proposal to limit the action to positive quacks (Proposal Don't Play God, 21 Mar 2021). | After a couple of days of peace Jumble brought a scenario to our attention that could potentially cause a problem. What if a player performed the Divine Scrambler action, whose description read "Cost: N Quacks, where N is a multiple of 20. Targets: Any one entity possessing at least one God Egg. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player<ref>https://infinitenomic.miraheze.org/w/index.php?title=Round_9/Ruleset&oldid=865#Quack_Attacks</ref>." As negative numbers can also be divisible by twenty, this implied that a player could potentially transfer negative god eggs to themself and transfer negative quacks from themself. There was a very real possibility that this would simply mean the transaction would go the opposite way than was intended. Although amount of quacks possessed got one no closer to winning, it would be rather annoying should someone find a way to exploit this. Fortunately, Random Internet Cat ruled that deducting and transferring negative items doesn't make sense, so performing the Divine Scrambler with negative quacks would not do anything. To keep our bases covered, however, Klink wrote a proposal to limit the action to positive quacks (Proposal Don't Play God, 21 Mar 2021). | ||
=== The Great Unnaming === | |||
On 22 March 2021, Jumble requested a ruling on whether changing one's name to an existing duck's name would remove that name from the duck. Random Internet Cat had previously tried to use this to stop idle's many name applications (see {{Heading|A Duck Named A}}), and ruled in the positive. Jumble proceeded to change his Discord nickname to every existing Duck's name. Proof can be found in the following images. | |||
<gallery> | |||
File:Unnaming1.png | |||
File:Unnaming2.png | |||
File:Unnaming3.png | |||
</gallery> | |||
After this, ATMunn nicknamed himself "Literally This Sentence," the name of Jumble's duck. Random Internet Cat made a proposal to limit the "names impersonating players" clause of the Duck Naming Criteria to only forbid names that impersonated a player when upon assignment and ratify the gamestate to return all the names (Proposal ''sigh sigh'', 22 Mar 2021). Players promptly reassigned their ducks their names and continued as normal. | |||
== References == | == References == | ||
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