Round 9/Ruleset: Difference between revisions

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P Duckscoutier
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During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.


The number rolled on the d12Ā  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the ducks departure, the duck returns. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused.
The number rolled on the d12Ā  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the ducks departure, the duck returns. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused,Ā  and the owner of the duck will obtain a new duck along with their existing duck.
Ā 
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Revision as of 12:11, 24 January 2021

Info

General

All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.

Players

Only players may perform actions, vote, and possess items.

Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.

Actions

All game actions in this section can be performed by announcing them in the channel #game-actions. If a text message does not end with the word 'quack' or 'uwu', it's not considered a valid game action.

Trade

Players may give or exchange items in their possession with other players. The exchange or act of giving items takes place immediately after both players explicitly express their consent to the trade in #game-actions.

Proposals

Any player may make a proposal by sending a message in the channel #proposals. If that message is deleted or modified before or during its voting period, the proposal is retracted.

Each week is broken into two periods:

  • Period One: Sunday, Monday, Tuesday, Wednesday
  • Period Two: Thursday, Friday, Saturday

The voting period for all proposals made in Period One is Period Two. The voting period for all proposals made in Period Two is the next weeks Period one. Once a proposal's voting period ends, if there are more votes in favor than against, the proposal takes effect. If the number of votes in favor is tied with the number of votes against, the proposal takes effect if the proponents' ducks have more Quacks than the proposal's opponents' ducks.


A šŸž or šŸ¦† reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.

If more than one proposal takes effect, they take effect in the order in which they were proposed.

Ducks

Upon joining the game, a duck is created in the possession of each player. Players may give any duck they own a name in #game-actions. Players may not interact with unnamed ducks in any way except to give them a name, and any reference to ducks outside this rule refers only to named ducks unless otherwise specified.

Duck Naming Criteria

All player may give their duck any name, with the following exceptions:

  • names impersonating players
  • names violating Discord's TOS or the rules of the Infinite Nomic Discord server
  • names longer than 9,000 characters or shorter than 0
  • names made illegal by other rules of this nomic
  • Jeffery

Any duck possessing any of these names loses it immediately. If two or more ducks share a name, only one may keep it. Whichever duck received a name most recently loses the contested name. Repeat this until only one duck has any given name.

Feeding Ducks

Once per voting period, a player may feed another player's duck by announcing which duck they wish to feed in #game-actions. The duck being fed gains 1d6 Quacks. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.

Quack Attacks

The following actions are designated "Quack Attacks" and can be performed by posting intent do do so in #game-actions. Quack Attacks are performed through a duck in one's one possession. Each Quack Attack has an associated cost. Upon performing a quack attack, the cost is deducted from the duck through which the attack was performed. Quack Attacks cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quack Attack requires targets, these must be specified in the same message as the action intent.

  • Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks.
  • Lay Egg. Cost: N Quacks, where N is positive. Targets: None. Effect: Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg.
  • Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.

Duck Colour

Uncoloured ducks are assigned a colour based on the dice roll that occurs the first time they are fed.

If the number was 1, 2, or 3, the duck is Yellow.

If the number was 4 or 5, the duck is Green.

If the number was 6, the duck is Blue.

If the number was none of the above, the duck is Red.

If an uncoloured duck has a parent with a colour, it becomes the same colour as its parent.

Scouting

During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.

The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the ducks departure, the duck returns. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused, and the owner of the duck will obtain a new duck along with their existing duck.