Round 9/Ruleset: Difference between revisions
miraheze>Wotton Duck as Property, Fruit, Vocabulary lessons but this time im not stupid, Cutting losses but this time you can't create infinite ducks, :duck::homes:, Nitpicked Nitpicking, |
miraheze>Wotton Propals passed |
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* Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Duck God. Effect: The target loses N/20 God Eggs. This cannot bring the target's God Eggs below 0. | * Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Duck God. Effect: The target loses N/20 God Eggs. This cannot bring the target's God Eggs below 0. | ||
* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty. | |||
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The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If a player's duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions . The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused, and as long as they have not cut their losses, the owner of the duck will obtain a new duck along with their existing duck. | The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If a player's duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions . The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused, and as long as they have not cut their losses, the owner of the duck will obtain a new duck along with their existing duck. | ||
=== Duck Royalty === | |||
The entity possessing the most ducks in total is the Duck King. The entity possessing the most quacks among all their owned ducks is the Duck Lord. In the case of a tie, the corresponding title is left vacant. If there exists a Duck King who is also a Duck Lord, then that player is also the DUCK DUKE. The Duck King, Duck Lord, and DUCK DUKE are all Duck Royalty. | |||
== Duck God == | == Duck God == | ||