Round 9/Ruleset: Difference between revisions

miraheze>Wotton
P: Ducks go tweet, Please don't break my bot, Fresh and flavorful
miraheze>Wotton
P: Consolideggtion, Urgency, Goose, Mangoes, Slicing 'em up, Weren't we going to re-propose auctions?
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*Duck
*Duck
*Pond
*Pond
*Goose


== Proposals ==
== Proposals ==
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* Period Two: Thursday, Friday, Saturday
* Period Two: Thursday, Friday, Saturday


The voting period for all proposals made in Period One is Period Two. The voting period for all proposals made in Period Two is the next weeks Period One. At the end of every voting period, then, for each proposal in the order that they were submitted, if there are more votes in favor than against that proposal then it takes effect. If the number of votes in favor is tied with the number of votes against, the proposal takes effect if the proponents' ducks have more Quacks than the proposal's opponents' ducks.
Unless otherwise specified, the voting period for proposals made in Period One is Period Two, and the voting period for proposals made in Period Two is the next week's Period One. At the end of every voting period, then, for each proposal in the order that they were submitted, if that proposal is adopted, then it takes effect. Unless otherwise specified, a proposal is adopted if and only if there are more votes in favor than against, or if there are equal numbers of votes in favor and against, and the proponents' ducks have more Quacks than the opponents' ducks.
 


A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.


If more than one proposal takes effect, they take effect in the order in which they were proposed.
If more than one proposal takes effect, they take effect in the order in which they were proposed.
=== Proposal Class ===
The class of a proposal is either "normal" or "urgent". When a proposal is submitted, a submitter may specify its class. If a class is not specified, it defaults to normal.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is adopted if and only if it has no more than two votes against it at the end of its voting period.


== Ducks ==
== Ducks ==
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| 9 || 1 Blood Orange
| 9 || 1 Blood Orange
|-
|-
| 10-20 || 1 Abundant Nothing
| 10 || 1 Mango Slice
|-
| 11-20 || 1 Abundant Nothing
|}
|}


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|-
|-
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
|-
| Mango Slice | If fed to a colored duck, the duck is assigned a color based on the dice roll as if it were uncolored.
|}
|}


===Essential Attributes===
=== Essential Attributes ===
The essential duck attributes are attributes of ducks that are described as such by other Rules. When an essential attribute of a duck is unset, it is impossible to interact with such a duck except to assign an essential attribute of that duck a value. Unless otherwise specified, references to ducks outside of this subrule apply only to ducks with all essential attributes assigned. Unless otherwise specified, an unset essential attribute of a specified duck can be set by that duck's owner in #game-actions.
The essential duck attributes are attributes of ducks that are described as such by other Rules. When an essential attribute of a duck is unset, it is impossible to interact with such a duck except to assign an essential attribute of that duck a value. Unless otherwise specified, references to ducks outside of this subrule apply only to ducks with all essential attributes assigned. Unless otherwise specified, an unset essential attribute of a specified duck can be set by that duck's owner in #game-actions.
=== Duck as Property ===
Ducks are items for the purposes of rules concerning items.
=== Auctions ===
Ducks that are not owned by any player may be auctioned off, rules on interacting with ducks notwithstanding. An auction starts with a player placing a bid on an ownerless duck. The initial bid must give a temporary name to the duck, if the duck is nameless; the temporary name lasts for the duration of the auction. A bid must be a non-negative number of quacks, and the bidding player must possess at least that number of quacks among their ducks. If the game state changes such that a player can no longer afford their bid, the bid becomes invalid and does not affect the auction. Bids on a duck must increase the amount bid. The auction is automatically cancelled if there are no valid bids. At the end of the voting period after the voting period in which the first valid bid was placed, the auction concludes and the duck is transferred to the possession of the highest bidder and quacks are deducted. The highest bidder may specify how many quacks are deducted from each duck, as long as the total is the amount of the winning bid.


== Duck God ==
== Duck God ==
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If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.
If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.
== Duck as Property ==
Ducks are items for the purposes of rules concerning items.


== Ponds ==
== Ponds ==