Round 9/Ruleset: Difference between revisions

Having Negative Faith, Losing Interest, :page_with_curl: :knife::arrow_forward: :page_facing_up: , "Yes, please give me √-1 quacks", I can't words, Adoption, Table
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Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.
Any player that would own a non-natural and non-zero number of any given type of item owns zero of it instead.


== Actions ==
== Actions ==
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The following actions are designated "Quacktions" and can be performed by posting intent to do so in #game-actions. Quacktions are performed through a duck in one's one possession. Each Quacktion has an associated cost. Upon performing a quacktion, the cost is deducted from the duck through which the attack was performed. Quacktions cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quacktion requires targets, these must be specified in the same message as the action intent.
The following actions are designated "Quacktions" and can be performed by posting intent to do so in #game-actions. Quacktions are performed through a duck in one's one possession. Each Quacktion has an associated cost. Upon performing a quacktion, the cost is deducted from the duck through which the attack was performed. Quacktions cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quacktion requires targets, these must be specified in the same message as the action intent.


* Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks.
{| class="wikitable"
 
|+ Quacktions
* Lay Egg. Cost: N Quacks, where N is positive. Targets: None. Effect: Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg.
|-
 
! Name !! Cost !! Target !! Effect
* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.
|-
 
| Quack Attack || N Quacks, where N is positive and even || 1 Duck || The target loses N/2 quacks
* Divine Scrambler. Cost: N Quacks, where N is a positive multiple of 20., where N is a multiple of 20. Targets: Any one entity possessing at least one God Egg. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player.
|-
 
| Lay Egg || N Quacks, where N is positive || None || Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg
* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty.
|-
 
| Hatch Egg || 1 Egg, 5 Quacks || None || A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck
* Cannibalism. Cost: None. Target: Any duck owned by the same player. Effect: The attacking duck gains ten quacks plus the target's amount of quacks. The target is removed from the game.
|-
 
| Divine Scrambler || N Quacks, where N is a positive multiple of 20 || Any one entity possessing at least one God Egg || N/20 God Eggs are transferred from the target to the attacking duck's player
|-
| Steal Duck || All quacks possessed by the target duck || One named duck belonging to the DUCK DUKE with more than ten Quacks || Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty
|-
| Cannibalism || None || Any duck owned by the same player || The attacking duck gains ten quacks plus the target's amount of quacks. The target is removed from the game
|-
| Adopt || None || Any duck that does not have a parent and is owned by the same player || The attacking duck becomes the target's parent
|}


=== Duck Colour ===
=== Duck Colour ===
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=== Scouting ===
=== Scouting ===
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck.


The number rolled on the d12  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. When the player attepts to retrieve the duck, and if the duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck.  
The number rolled on the d12  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If the duck does not return, its potential quacks decreases by 1, to a minimum of 1. When the player attepts to retrieve the duck, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck.  


If a duck returns without it's owner cutting their losses, the owner rolls a d20 and obtains the corresponding item(s) on the following loot table:
If a duck returns without it's owner cutting their losses, the owner rolls a d20 and obtains the corresponding item(s) on the following loot table: