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| Here's a page of free ideas. Add or remove as you please.
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| == Persistent Ideas ==
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| === Optional Engagement ===
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| Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins.
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| === Orbs ===
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| Whenever a player is granted coins, subtract 1 from the number of coins granted for each orb in their possession.
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| A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke an orb in their possession. When the voting period on that proposal ends, count :heavy_plus_sign: and :heavy_minus_sign: reactions from that player on that proposal as an additional vote in favor or against, respectively.
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| === Proposal Rewards ===
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| Whenever an standard proposal is adopted, grant 1 coin to the player who proposed it.
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| Whenever a transtemporal proposal is adopted, grant 2 coins to the player who proposed it.
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| === Micrographomic ===
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| Each player is a row and a column on a matrix that contains integers from -10 to 10. When the loop begins, all values in the matrix are reset to 0.
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| == Ephemeral Ideas ==
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| === Ducks ===
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| Ducks (singular duck) are a non-fungible (persistent?) item.
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| Whenever a player is granted coins, for each duck in their possession, add 1 to the number of coins granted.
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| Whenever coins are revoked from a player, for each duck in their possession, add 1 to the number of coins revoked.
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| A player may, by announcement to #game-actions, revoke 10 coins in their possession, and afterwards, be granted a duck.
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| A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke a duck in their possession. When the voting period on that proposal ends, count :duck: and :noDuck: reactions from that player on that proposal as an additional vote in favor or against, respectively.
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